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Hey peeps.

Seems project is getting a few more people watching and supporting lately. I'm grateful for all interest, and hopefully you guys just following progress will be enticed to support soon!

I mention this quite often but with new people every day I don't expect everyone to have read the backlog of posts - with Naughty Sandbox I'm gonna be releasing two types of builds during early dev: interactive sandbox scenes & more limited scenes with less interaction. 

The tech I'm developing which allows more free interaction and sandbox gameplay isn't ready yet, but I'm making great progress on it. Check out Twitter or recent posts where I show of posing, painting, touching etc.

In the meantime, I made a scene with a smaller scope and no interaction to test performance, VR locomotion, UI implementation and general dev things of that nature, while hoping it may still be entertaining and hot to some people! 

These types of scenes will be developed on the side as I work on the more experimental sandbox mode, and they will get a bit more feature rich as time goes on, and I'll also be able to put more of them out and faster as my workflows improve. They'll also get much more hardcore than the Rodeo Scene, which is relatively tame.

Please accept apologies for some things being rough around the edges here, I put this out last minute before I head off on Christmas vacation. Hopefully  everyone can play this just fine though! 

The game is VR and non-VR and will try to detect your VR device on startup. If you don't have one, just hit any key and it will put you into non-VR FPS mode. 

For Index and Rift players, use the left thumbstick / trackpad to fire a teleport beam and Trigger to commit to that location. The direction the teleport beacon is facing will be the direction you end up in VR, rotate this with your thumb. Right thumbstick / trackpad handles rotation.

For Vive players, left trackpad fires the teleport beam and clicking the trackpad will commit to that location, you can rotate the direction with your thumb. Right trackpad handles your rotation

For non-VR players, middle mouse or left gamepad thumbstick brings up the cursor for you to interact with the UI

VR players, there are a host of rotation and locomotion options, they're not documented or explained at all while I play around with the different options and how best to implement them, so feel free to experiment and see what does what.

The keypad is for typing in cheat codes for unlocks, this is for Patreon supporters only, Patreon supporters can access their codes from the previously posted Build links or jump into the Discord to find the cheats. Players of the free build will have a few options locked out.

If her animation is steppy / laggy, Restart Level usually fixes it. I'm hoping it's relatively stable for players though

Link - please enjoy and let me know if you have any issues / suggestions!

https://drive.google.com/open?id=1EwtwP31MbVUvKTPYzn8XahsZHTVWvkRC

Files

Rodeo v4 Trim NoNude 2

Watch and share Rodeo V4 Trim NoNude 2 GIFs by naughtysandbox on Gfycat

Comments

Dawe3DArts

Amazing work! , Thanks for the demo! Keep up the amazing work!

Silentmode

Lol Dawe you support him too!!

Dawe3DArts

Correction : Im following this project for now :) But yes im planning to support it later

Ivan

not working correctly with Win Mix Reality. No movement and keystroke keys. code cannot be entered

Konstantin

What are system requirements? Does it work with mac?

naughtysandbox

Hey Ivan, sorry for late reply. If input is the only problem then think I can fix that for future builds, but I won't be able to test it myself.

naughtysandbox

Windows only, sorry! I don't have a Mac to develop with unfortunately, an Apple machine is necessary to package for Apple computers. I'm sure the project could be played on a Mac, I just don't have the ability to make a mac version :(