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📍Patch note

🔧 Micro Patch Changelog

🚗 Y Road Ignore

Adjusted several parameters after introducing the new spring mechanic to reduce unnecessary camera movement and excessive shaking.

Added a smooth movement limiter. The camera now gradually slows down when reaching its movement limit instead of stopping abruptly.

🔄 Road Roll (Head Roll)

Completely reworked the camera roll calculation.

Camera roll now responds based on both the duration of the corner and the vehicle's speed, with a subtle delay for more natural movement.

⚙️ Z Revcut

Reduced vibration intensity.

Improved synchronization between camera pitch and the Z-axis camera movement.

Replaced the previous filter with a spring and damper system for camera pitch, resulting in smoother and more natural motion.

❗ Manual installation only

Copy the contents into the root folder of the game

Then enable NeckFX and activate “Replace old CSP implementation with a custom script”, after performing a NeckFX reset

Files

Comments

Ayo Babanla

going to test it now. i love your job man. thanks

CHILL N RACE

Glad you like it. Looking forward to your feedback after you try it out=)

Ayo Babanla

i only dont like the shake when ther is rev limiting. but overall. amazing

CHILL N RACE

It's good that you brought that up - I have that effect turned off in my script, but it's still working. As soon as I wake up, I'll upload a fixed version so you can turn it off. I'm glad you like the rest of it; I just need to tweak the settings a bit to get rid of the extra vertical movement

CHILL N RACE

Oh, and I forgot to mention - the jolt when the engine revs cut out is very abrupt. I’m going to tweak that and smooth it out. I checked, and in the current version, you can disable this effect. Use Ctrl+F to find the line with this name: Z_REVCUT_ENABLE = 1.0, change the value to 0, and the effect should be disabled

Ayo Babanla

thank you so much bro....amazing work

Kevin

Hi, working great. Is there a way to reduce the vertical movement? Maybe by half? Seems kind of excessive on softer sprung cars...thx

CHILL N RACE

Hi. It depends on exactly which vertical movement you’d like to change. There’s a settings block that controls whether the camera ignores the car’s vertical movement, and I didn’t like how it worked in this version either, so I rewrote it in update 5.3. Now there’s no longer that jerky vertical camera movement. But if you still want to change this, you'll need to go to the “yRoad” settings section, find Y_ROAD_PITCH_GAIN, and lower its value. You can also simply disable this setting

Kevin

Thanks, I was referring to the up/down, acceleration/deceleration movement in softer cars. I somehow missed that there's a settings block... =)