True Motion V5.0 | Update | 2,3 Tier (Patreon)
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🔧 Micro Patch Changelog
🚗 Y Road Ignore
Adjusted several parameters after introducing the new spring mechanic to reduce unnecessary camera movement and excessive shaking.
Added a smooth movement limiter. The camera now gradually slows down when reaching its movement limit instead of stopping abruptly.
🔄 Road Roll (Head Roll)
Completely reworked the camera roll calculation.
Camera roll now responds based on both the duration of the corner and the vehicle's speed, with a subtle delay for more natural movement.
⚙️ Z Revcut
Reduced vibration intensity.
Improved synchronization between camera pitch and the Z-axis camera movement.
Replaced the previous filter with a spring and damper system for camera pitch, resulting in smoother and more natural motion.
❗ Manual installation only
Copy the contents into the root folder of the game
Then enable NeckFX and activate “Replace old CSP implementation with a custom script”, after performing a NeckFX reset