True Vision V0.10 | Big Updade | Pure LCS (Patreon)
Content
⚙️ Graphics & Lighting Update
Many of these changes were originally planned specifically for the release of the early version of the PPFilter, but DLSS 5 changed the plans a little, and I had to focus more on the media side of things.
However, DLSS 5 also made it possible to take a new look at some subtle but important details in the graphics. So some of the changes were made with the improvements introduced by DLSS 5 in mind.
▪️ Shadows
Significant changes were made to the shadows and their color tone.
Originally, the shadows in the game are very harsh, dark, and have a very strong blue tint.
Two controllers for Pure were added, allowing control over certain parameters. Thanks to this, it was possible to improve the shadows and make them less harsh as well.
▪️ Sun Rays & Flare
Another Bloom was also added, which makes the lighting look more natural and the shadows softer.
▪️ Sun Rays & Flare
Sun rays have been added.
As well as a subtle, adjustable flare for the sun disc.
▪️ Surface Response
A Surface Response shader has been added, which gives surfaces a softer response to lighting.
Simply put, it allows asphalt and other surfaces to look slightly more three-dimensional, while a subtle highlight emphasizes paint, plastic, and other materials, making them look less harsh.
▪️ Car Reflections
The brightness of reflections on cars has been increased.
▪️ Silvertone
A Silvertone shader has been added.
It redistributes the brightness of the frame, connecting shadows, midtones, and illuminated surfaces.
It reduces the feeling of a flat and overly digital image.
▪️ Sky Improvements
Improvements were also made to the sky, which looked noticeably worse in the previous version of the PPFilter.
📌 Overall Changes
A large number of other changes were also made, which I don't see much point in listing individually.
All of this, including the new shaders and controllers, allowed us to get closer to more realistic graphics, as well as closer to the references recorded in real life in Tokyo that I reviewed in order to recreate something similar in the SRP project.
But it's important to know that for SRP I use Modern Skin SRP by AEGIS for LCS, the latest version of which you can download here.
▪️ Filter Customization
I remember some of you asking for access to the settings, and now it's available.
Most of the settings are now accessible. Mainly the Bloom settings remain hidden, as I plan to make their parameters more convenient to use.
⚙️ What's Next
All of these changes are only the foundation for future improvements, so the work continues.
The next update will focus on the bloom from brake lights, which currently doesn't look quite the way I would like it to, as well as the bloom from street lights.
In particular, I plan to implement smooth transitions when the street lights turn on early, because right now the bloom flickers at the transition between sunset and night.
⬇️ Download
Available for download for True Vision | Focus — Tier 1 subscribers