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Howdy folks! This is probably the last early access version for this subclass that'll be released before the video comes out. Any updates beyond this will be fixes and minor wording changes (hopefully). Remember to give your feedback!

Changelog

- Renamed Cosmic Armor to Cosmic Aspects to tighten the mechanics of the narrative concept. It's also its own feature at 3rd level.

- Cosmic aspects only provide an AC bonus while wearing armor, while a different base AC is provided while unarmored. This is to make any equipment or magic item relevant.

- Starry-Eyed was removed.

- Removed the unarmed strike damage to avoid making certain fighting styles/feats irrelevant. Instead, you get a bonus to unarmed strike attack/damage rolls equal to half your PB.

- Cosmic Strength's trigger is now on a failed check and is only expended on a success.

- Additional damage dealt from Cosmic Supernova, the Supernova Aspect, and the Constellation Aspect based on Wisdom or Charisma modifier instead of Proficiency Bonus.

- Burst uses 2 + your Wis or Cha for the max dice if only to avoid easy multiclassing by using proficiency bonus.

- Universal Engine rebalanced to no longer give one free cosmic aspect, but allow regaining a number of dice equal to PB every short or long rest (previously it was only once per long rest).

- Added back Astral Familiar as a new channeling ability.

- Tied the Astral Familiar to the Nebula variant.

- Added Improved Familiar Link to the 15th level feature.

- Changed Universal Engine to replenish a number of dice equal to your PB.

- Added Cosmic Indomitability ability to the 10th level feature. They work differently between 2014 and 2024.

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Chi the best

Amazing work you guys are the best 👍