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Howdy folks! Here's the early access release for the Dynamo Machinist Artificer, a subclass that offers both mobility and decent damage output!

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Changelog

♦ Spells

- Changed a few spells

♦ Dynamo Assembly

- Added some limitations to the kinds of weapons that can become Dynamo Assemblies to prevent it from becoming too strong compared to a Battle Smith

- Reduced the weight of the assembly to 15 pounds, and removed Dynamo Field property  and merged it with Medium Object

- Added a Pocket Dimension property

- Reduced the range of the Dynamo Assembly's ranged attack

- Increased the Dynamo Assembly's ranged attack to 2d8, but Surge is no longer infinite ammo (though it can be replenished with melee attacks or using rider mode)

- Dynamo Rider has new properties that prevent any damage, and gains any speed boost you gain

- Dynamo Rider mode has properties regarding jumping and falling

♦ Dynamo Generator

- Renamed to Dynamo Charge

- Removed the free switch to dynamo rider for balance purposes

- Removed the Opportunity Attack negation from Assembly Ride and placed it as part of Dynamo Amplification instead

- Assembly Ride instead imposes Disadvantage on Opportunity Attacks

- Expand Armature's damage has been slightly reduced at higher levels to compensate for the Dynamo Assembly's increased ranged damage

♦ Depleted Dynamo

- Added a way to gain as many Depleted Dynamo at once

- Added a new Dynamo Rider effect.

♦ Dynamo Amplification

- Added options to change the Lightning damage to Force damage.

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