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Howdy folks! Here's the early access release for the Phantom Grasper Monk! This update does a lot to balance the features and also tightens its identity.

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Changelog

♦ Level 3: Phantasmal Hands

- Changed the Hands' off-switch to 0 HP rather than the Incapacitated condition.

- Phantasmal Pair: Tightened the rules and added a ribbon ability that lets you interact with one more object during your turn in exchange for a Flurry of Blow attack.

- Spiritual Force: now adds half your Wis mod to your grapple/shove DC, as well as any checks made using the hands. Also gives you the choice to pull yourself to the target even if it fails its save against your grapple.

- Poltergeist Throw: Removed the scaling die rolls, but adds your Wisdom modifier to the Force damage.

♦ Level 6: Protective Hands

- Hex Binder: Now costs 3 FP, and is now an Emanation that originates from you. Adding your Wis mod to saves no longer costs FP. Also, changed the minimum to +0 for the saving throws to keep it consistent with Spiritual Force.

- Spirit Transference: now allows an unconscious creature to receive healing.

♦ Level 11: Reaching Graspers

- Replaced Poltergeist Throw with Poltergeist Slam, which adds the Prone condition on a failed save.

♦ Level 17: Phantasmal Realization

- Added an increase in the hands' range to 20 ft.

- Bigby's Hand no longer moves with you, as I feel it introduces too many edge cases. Also removed the Invisible part, 'cos it made the hand a little TOO strong.

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