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Howdy folks! Here it is, the full suite of Trigun homebrew, which includes a subclass, fighting style, species, items, and a new condition!

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Changelog

♦ Changes

- Celerity: removed the distinction between melee and ranged weapons when no longer triggering an opportunity attack.

- Precision Deflect: added a clause in the rule that requires your ranged weapon to have ammunition.

- Switchblade: adds your Peacekeeper Die to your attack roll as its primary effect, then allows you to switch to another weapon as a secondary effect.

- De-Escalation: Drop lets you choose where the dropped item will go within 5 feet of the target.

- De-Escalation: Reduce Threat's Enfeeble effect rolls two Peacekeeper dice instead of one.

- Dynamist: changed Wall to grant an AC bonus to yourself and allies within the Emanation.

- Renamed "Magic Items" section to just "Items."

- Armed Prosthetic: changed the wording on Weapon Flip to say that concealing or revealing the weapon is part of drawing or stowing it. This is to synergize with the Switchblade ability.

- Armed Prosthetic: changed the time it takes to insert, remove, or replace the weapon to 10 minutes.

- Armed Prosthetic: added rules to specify whether the limb is a hand or leg.

- Shaken Condition: rebalanced its effects.

♦ Additions

- Peacekeeper: Added a rule that prevents your Peacekeeper die from increasing on the same attack that uses your Peacekeeper Die.

- De-Escalation: Added a prone effect to one of the possible effects on a failed save.

- Dynamist: added Dynamo Toughness, which was lifted from the Dwarves' HP bonus trait.

- Items: Added new firearm weapons.

♦ Removed

- Dynamist: removed Dynamist Toughness, as the species is already very strong.

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