EARLY ACCESS: The Incursion Warden, a subclass inspired by KR Snipe! (Patreon)
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Howdy folks! Here's the early access version of the Incursion Warden! This one leans on some of the more interesting parts of the 2014 Ranger, specifically adding bonuses against certain creature types, without making it bland or impotent in any other situation. This one works on its own, but I made sure to add a guide at the end in case you want to use this alongside the Kamen Rider Ex-Aid homebrew!
Changelog v1.0
Additions
• Added a Source Material Guide to see how the features represented Kamen Rider Snipe.
• Added a guide for using this subclass with the Kamen Rider Ex-Aid homebrew.
Level 3: Planar Armaments
• Conjuring Your Planar Armaments: Trimmed the text.
• Incursion Suppressor: Its form can be changed as a Bonus Action or as part of casting a Ranger spell.
• Incursion Suppressor: Quick Draw property added.
• Incursion Suppressor > Planes-Woven Grip: No longer requires concentrating on a spell. Removed the disarm protection.
• Incursion Suppressor > Anti-Incursion Energy: Only affects creatures that can be sensed by the Detect Evil and Good spell. Also removed the once per turn limit.
• Incursion Suppressor > Suppressing Burst: Now deals 2d6 Force damage that scales according to your Proficiency Bonus when you reach certain Ranger Levels. It's also once per long rest, but you can regain its use by expending one use of Planar Armaments. This is a balance change to avoid being too close to Divine Smite's damage and uses (hence the lack of means to regain uses via spell slots).
Level 7: Incursion Specialist
• Energy Shroud: Its benefits are now split into two: Deflecting Shroud and Energy Dispersal. Deflecting Shroud is the AC bonus granted by the Watcher's Armaments benefit of the Energy Weaving feature (but doesn't require concentrating on a spell), while Energy Dispersal is the original benefit of Energy Shroud.
• Energy Shroud > Energy Dispersal: Now takes a Reaction or costs one use of Favored Enemy to do so with no action. In addition, you don't need to be concentrating on Hunter's Mark to do so.
Level 11: Energy Weaping
• Watcher's Armaments: Renamed to Watcher's Suppressor and retained the suppressor bonuses.
Level 15: Incursion Commander
• Commander's Infusion > Bombardment Suppressor: Using Suppressing Burst now spreads the Force damage in a 15-foot AoE around the initial target.
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