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Hey everyone, hope January was productive for you all! Because it was certainly productive for all the work we’re doing in the game!! It’s honestly been a while since you got a proper update, soI want to get in the habit of doing these monthly summaries. It’s to make sure you’re all informed of what we’re working on, but also to make sure we get early feedback from you on what ideas excite you the most! Heck once we’re out of such structural work, look forward to many polls! Those are always fun :D

This month we’re basically working on three main areas of the game.

First, the combat system is still kinda WIP in my opinion, I’ve been hard to make sure that I at least have a basic version of all of the moves I want luther to have. This includes a ground pound (that looks really silly right now, I’ll put an image below XD), fire breathing, and some additional jump-cancelling options. This month I only got the first one finished, but I’m sure to have the next one by the time of the next demo!

[Ever wanted to see a rough draft of a game mechanic? That’s how it looks like when I’m on it XD ]

Second is the dialogue system, while there was nothing really WRONG with the old one, it just doesn’t have the level of detail we need it to do from a back-end perspective, I want people to be able to talk to characters dynamically, integrate with quests, and even answer questions that lead to actually different answers. So a LOT of work went into planning out a back-end system that could take all of the possible character and dialogue interactions we want to be able to do.

When we’re done it should look something like the image on the post! And...don’t ask about the hotdogs, you don’t want to know

Third was bugs, there were SO MANY BUGS on the last Patreon build, oh my goodness.

Sometimes, the length that game development takes can be a little frustrating, but it's worth the effort to really get things right. It really can be hard to shoot for the best quality possible, but taking the time to create robust systems & a character that is SUPER fun to control, that we can create the foundation to an amazing game! I always aim to make the best work I can, and I really have to thank all of you for giving us the opportunity to be able to REALLY nail it!

This Dragon RPG is gonna be off the SCALE cool! (lol)

-Spike

Oh and if you’re here and have no idea what I’m talking about, we’re making an RPG when you play as a dragon, it's still pretty early but you can play them on the links below

Play the free version of the game here 

Play the Patreon-only version of the game here 

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Comments

Xacarith

I have encountered some of your comics in the wild before but didn't know about the game. So... Well it looks like it might be fun.