Starmaker: What We've Been Building (Patreon)
Content
It's been quiet here for a few months, so let me catch you up.
The work never stopped and your support flows into two different games. Furan has been putting out a lot of new stuff for Roundscape Eclipse, and we brought on a 3D artist, limitiv, who's building unique 3D characters for the game.
On my end, most of the time went into Starmaker 1.9. It's the biggest update yet, easily as much dev time as the original 1.0 release took.
Starmaker 1.9 is around 70% complete.
And next month we'll be talking about Roundscape Eclipse and present you two new companions: Whisper and Aylari.
Here's a look at what's been coming together.
Starmaker 1.9 Preview
Reworked CGs
We redid every CG in the game. All of them, over a thousand. The new thing is lighting that actually matches the background, so characters don't look pasted on anymore. The light in the scene hits them like it should.
I wanted this since day one but the tech just wasn't there when we launched. Now it is. Small thing on paper, but look at a before and after and you'll see it.
New Content
This is the part most of you are here for, and 1.9 has a lot of it. Not just brand new locations, but new stuff tucked into places you've already been.
Help Alice translate a spooky book. Find out what Norah gets up to at night. Visit the Canyon. Go cryptid hunting with Emma again.
Old content got attention too. Leilani had a heavy rework with a whole new bust and design, and Nurse Nina got a new look plus new scenes.
There's a lot packed into this one.
The New Endings
This is a big one. I wanted the endings to actually feel like the sum of everything you did, not just a slideshow that plays no matter what.
Here's how it works. You buy one of four places to live: a forest home, a beach house, a skyscraper apartment, or a mansion. That's what kicks the ending off. Then you invite the characters you romanced or befriended to move in with you.
There are over a thousand different combinations, all played out through slides and dialogue.
And yes, Anna will be mad if you leave her for Celeste.
Reworked Minigames
The tower defense minigame got a complete overhaul. It's bigger in every direction now. Over ten new towers, and each one can be upgraded down two different paths, so you end up with more than 70 towers total. There are over 20 enemy types too, and you're not fighting bugs anymore, it's beans now.
Most minigames also give out Love Points now. You can spend those at Tasha's store on special items.
And this is not the only minigame we have reworked for 1.9.
Reworked Shaders
The character shaders got reworked too. They now pick up on the environment around them, so it's basically a fake 2D global illumination setup. Cheap trick, but it works really well.
We're planning to open source the shader later this year.
That's most of it, though there's plenty in 1.9 I'm leaving for you to find.
Thanks for the support, seriously. None of this happens without you. More soon.