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  • Perfectparkingspot_S4_Destruct_WIP2.mp4

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WIP clip of rigid body destruction + traffic geo-node setup (attached to bottom of post)

Preview render with materials and lighting on this time, both for clarity and so you can see Rog's shadow materialise as he teleports in. Still experimenting with what I want that 'teleporting in' to look like, so let me know what you think.Would also be interested to hear what you think of the camera shake in this one. I'm trying out a new method which provides smoother falloff compared to the default easing in/out provided by Blender, though I'm still tweaking the timing and amplitude of the shaking at the moment.

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