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This week I have been experimenting a new approach for the dynamics in my game. After working on implementing collisions and being unsatisfied about the results obtained so far, I decided to try something different. I am explaining it all in a new article.

I also prepared a little Shadertoy demo. It is only a simple concept demo. It uses classical mechanics and the player doesn't feel that nice to control, yet. I am working to improve the collision avoidance algorithm so that the player doesn't get stuck when getting too close to walls.

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