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Happy Monday Science Team!BEEEEEEEEG batch of info this week. Everyone is grinding to get our Steam page launch ready, more sandbox goodness, and optimizing the builds~The team's game plans:

Jellody locomotion finished

Sillica locomotion

Unarmed combat animation

Trailer editing

working on an announcement (soon tm)

facial intents rework

future ocd content

assisting in character fixes

fixing bugs

Debugging

Reference reduction (going over scripts and removing hard references to make sure that things aren't loaded into memory that doesn't need to be loaded into memory.)

AI work (Mass AI character should be less wobbly in movement and have better directional rotation now.)

Debugging for performance improvement and remaining bugs created after 5.4 upgrade

Learning more about debugging tools for more efficient debugging process and finding sources of issues

Mass AI pathing for citizen NPCs

Procedural sound for plaps and friction

Procedural animation:

implemented fake physics

added extra projection to make the penetration less clunky

tweaks on IKrig

UI:

Binded a lot of callbacks from the manager

fixed the animation loop generator

scene error feedback

Updated the keyboard hints

Sandbox scene:

The animation can be changed at runtime

the location can be updated at runtime

the calculations to validate the location have been optimized.

Sub-Chapter 20 draft 1

Sub-Chapter 20 Review

Marketing Writing

Wrap up T1M intimates recording

Aki moan upload for sandbox

Aoi moan upload for sandbox

researching steam festivals and other aspects of steam!

steam page submitted waiting for steam approval!

organizing steam launch event with Mel

Steam launch merch currently in talks.

Steam launch tease

Upcoming collab

Aoi Character Modeling

Aki Supervision modeling

Remaining characters and variants

Texture edit for Helltaker

Steam Page assets

Character fixing for promo artwork

Planning for in-depth corrective Control Rig fixes

Continue working on fillers of VLT to make it more functional and also better looking

Going to make some modeling update for Core of VLT

Outer ring modeling update

Retopology of some very high modeling stuff that related to some part of fillers modules

Optimization! already reduced our memory footprint by at least 2K

Optimization! Reducing Overall Draw Calls, Reducing Actor Count, Merging Materials into singular base materials / material instances

lighting update (still ongoing, learning how to use the new "EV" light values

yet another sky update (mistakes were made but it looks even better now)

continue fixing issues resulting from the engine update

preparing for steam page release :3

preparing game for the end of the month build update

preparing a secret little mini game release for soonTM

working on a music system with the help of one of our freelancers

continue to update the new game website

many overlaps with Shallteir this week xD

Got some crazy big things brewing, and we can't wait to show you so very, very soon~

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