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Happy Monday Science Team!Welcome to all new and returning Patrons! We've got a ton of new faces here, so we wanted to stop and take this opportunity to re-introduce the Monday Milestones. So, every Monday, we have a team meeting, and discuss what was accomplished the prior week, and what each of the core team are focused on for the coming week. And then we share that info with you, so those of you playing at home can follow along~Lets get into this week's plans:

Sillica Locomotion

08 sub chapter

OCD

add more functional objectives.

ways for us to run level sequences differently and stop them.

go over different reported bugs and fix/playtest.

Add light settings in sandbox mode

Physics

Modify physics asset for all characters

Get rid of the fake physics spring and start using physics animation during interactions in sandbox

Sub-Chapter 20 Review

Sub-Chapter 21 draft one (this one is short, thank fuck, and then we're officially done with Chapter 3)

Comic scripting

Any Marketing scripting

Finish implementing Lee's moans

Start implementing Junkyard's moans

Outlining recording sessions for Q3 and Q4

Script reviews

Lore an story review

working on Mel comic

Aoi comic finished and cooming soon tm

Working on a Mel art lewd!

AOI: Modeling / painting - Blendshapes / Engine Check - Materials

AKI: Some pieces Retopo possible start

Possible Corrective Blendshapes requests

Polishing genital weighting on characters

Character mesh related maintenance

Aoi/Aki rigging and skinning

ANBW: Hotfix 5.4.3 with Mels Box Stuck moment fixed

Arcade Mini Game: Melody´s Melon Mania some more QoL fixes before the Open Beta on Steam

Flu Recovery Sprint. How fast can I run to beat the cough?

Thank you all, as always, for your support! Don't forget to keep the feedback coomin~

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