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Happy Monday Science Team!Putting the finishing touches on the base structure for subchapter 08, then moving into polishing!Lets do it:

Functional completion of 08

Begin polish of 08 in proper

Animate remaining sequences for 08 and implement them into OCD

Blair Gestures

pull out tablet and write down notes

search desk/table surface

Generic gestures

deep sigh

nod (yes and no)

hold chin

cross arms

modify hold out item (palm up)

take item (palm down)

Sandbox

Make it fully functional again.

Replace old attachment system with the Simon System

Add blowjobs or handjobs

UI

Dynamic Input Control

Multiply the input by a lower value

Sandbox Component

Invert Y axis from the mouse input

finishing up the remaining logic for inventory/UI. just need to hook up it to a new UI logic.

some procedural content we need for the next chapter.

Combat upgrade.

Sub-chapter 21 first draft completion

Sub-chapter 21 review

Comic Scripting

Silica first date draft 1

Finish implementing Lee's moans

Start implementing Junkyard's moans

Outlining recording sessions for Q3 and Q4

Script reviews

Merch review

Working on sandbox trailers

System 32 and Blair dating time line reviews

Uploading new models

Blair's lab decorating

Replacing improved models in Blair's Lab

Continue on Aki model reWork

Continuing with applying Expanded & Enhanced Rig on existing character

Researching VRAM usage in UE5 and how to improve it

Game testing mainly for optimization areas and whether current optimizations will cause issues

Looking into fixing bad balancing on audio sliders in auto settings

Combat Combat Combat

Going slightly crazy about every state an enemy AI can be in in order to make each encounter fun

Finishing Melody´s Melon Mania Arcade

Thank you all, as always, for your support! Don't forget to keep the feedback comin~

Files

Comments

MaxTimber

Good job.. 👍 I hope there are plenty of improvements to see the next update! (Less exited about the bugs but then again that's what you need us for. And funding.)