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Happy Monday Science Team!The first Monday of August is upon us! The crew is hard at work with a lot of focus in the combat sector, while others are working diligently to get that good succ implemented for a future build.Here's our current happenings:

Continue 1st Person Sword animations

Idle and light attack for

Sword2

Sword_Bow

Sword_Dagger

Sword_MGun

Sword_Shotgun

Finishing sword abilities concepting

Finish combat systems concepting

Implement said combat systems into testing

Maybe do some animation if i've been good :3

Action Sync (mid workload)

More feedback, audio and body language (hight workload)

Start working on blowjobs (just a personal thing)

In sandbox blowjob interaction too (I would say, low workload)

Blowjob audios (mid-low workload)

Relationship system

getting the OCD system to fully work (means dialogue options and selections work like designed)

UI elements that is planned for the relationship system

 

Mini game for level traversal

OCD additions and general game debugging.

noticed there are elements in the OCD system that isn't fully implemented yet or not needed.

Should move the mesh to spline logic into c++ for a lot better and smoother performance. CD extra logic

Story pivoting to later chapters (still need to check which one and plan them out)

Intents, intents, intents

Melody dates

Comic scripting

More BJ audio implementation

Script adapts for recording

Ch 3 recording timeline set

Itch revamp page

Organizing cross promos

VLT old history lore working on

Updating Corruption enemy types lore

System dating timeline dates review

going to work on second floor of blairs lab because at the moment lead us to know where

there is a 2 unfinished prop project that I'm going to finish for Blairs lab

Blairs personal area need to be finish as well the current status is Blockout version

Aki model wrap up

Partial Vacations / Moving

Gameplay testing

Performance data collection on animation blueprints

QA and debugging

Player female rerig with outfits

Other character rerig

Polishing the newly added grapple hook, edge vault and other abilities.

Fixing some issues players reported on the Arcade Minigame currently being playtested on Steam

Thank you all, as always, for your support! Feel free to start dropping more fun questions/feedback/worship, as we start planning our next AMA~

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Comments

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Keep up the great work! When will there be new playable chapters/storyline continuation? Kind regards