Home Creators Posts Import Register Favorites Logout

Content

Happy Monday Science Team! Hopefully you all got to enjoy the new build over the weekend, and are properly trained in the art of combat now~ Our programming team is hard at work on getting a hotfix ready, while others are laying the groundwork for further progression in the story.Lets get into what we're up to this week:

Weapon Rigging

SwordRifle

Rig Update

Shot

Sword2

Made full combo

added weapon trail

Shotgun

test shotgun

 This Week

Work on falling cinematic

Sword2

Heavy attack blockout

Equip animation test

SwordShotgun

Rapid Fire blockout

Equip animation test

SwordRifle

Equip animation test

-Sword1

combo blockout (4 hit combo)

fix ocd logic problems

fix animation problems

fix camera issues

fix other bugs that get found

Improve sandbox experience (Mostly UI)

Modify Leader pose / copy pose logic after all the changes on the rig.

Bug fixing.

Debugging and cleaning up.

Sub-Chapter 33 completion

Finish VHS set-up outlines

Intents

Ending-related outlines

Breakdown of additional audio needed for existing sub-chapters

procuring said audio

Implementing aforementioned audio

Arena Announcer Session

Sexy previews of the new physics in sandbox!

Previews of the new story section!

Aki extra Blendshapes / Texture check

Melody Blendshapes fixes / mesh fix

System Blendshapes fixes

Brute quick fix on mat / Texture

Starting character, it's been debated which one will be the next

Optimization for modular character setup

Split material slot for eyebrows to be visible through hair

Leading the Charge on Hotfix 0.5.5.1!

Further Optimization and Look Dev on VLT! If this works out around 80-90% of the city is going to be using three 128x128 textures for all its basic surface types! Its making me wet just thinking about this.

Eyebrow Shading Characters so you can actually read their expressions properly

Thank you all, as always, for your support! Feel free to start dropping more fun questions/feedback/worship, as we start working on our next AMA for the end of the year~

Files

Comments

No comments found for this post.