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Happy Monday Science Team!The team is hard at work getting weapons and sandbox working, and pushing forward with subchapters 9 and 10!Here's the departmental down and dirties:

SwordRifle

Precision Shot

Bomb Shot

montages and sound notifies

Sword Shotgun

Charge shot blockout

montages and sound notifies

SwordPistol

Charge shot blockout

Tripple shot blockout

equip blockout

montages and sound notifies

OCD

Hopefully get the last few things I need from Taco today to finish the OCD progression.

Combat

Do a clean up of the combat system structs and make sure it isn't a mess. (I also want to merge the melee and ranged combat logic because it just doesn't make sense.).

Add a Fire flag thingie thing so that Rock can do cool stuff with the animation montages

Movement

Would be cool to make the grappling hook attach to component and pull the player around if the component(say static mesh of a car) is moving

Lust lust math

Fix the shit ton of bugs that sandbox has, Jesus Christ, what a terrifying October

If a miracle happens and I get all of it done earlier than I think; Body language!

Chapter 6 timeline proposal and second draft

Sub-Chapter 34 first draft

Marketing scripting

Dialogue tagging

Muffin recording session

Ch 09 sequence audio

Ch 10 sequence audio

Refining Chapter 4 story content

Content creation gameplay vids

Planning the spooky sexy images

Day in the Life

Continue working on terrain sculpting in adventure zone

Finishing Farm blockout

Finishing Cave and slime area blockout

also make a rock/cliff asset pack for our cliff edge in adventure zone

Slime king Material+texture

Knight textures / Materials

2 more clean ups

Testing and QA (on demand)

Rigging/skinning related fixes and cleanups

Continuing on Expanded & Enhanced rig for characters

T1M animating rig

Thank you all, as always, for your support! Feel free to start dropping more fun questions/feedback/worship, as we start working on our next AMA for the end of the year~

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