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Happy Monday Science Team, and happy November!The team is dedicated to pushing from blockouts to playtesting some new story subchapters for the next build~Now for the crew's anticipated weekly escapades:

Blockout sword pistol equip

Blockout system pistol equip

Blockout baton equip

Blockout Sword 2 unequip

Blockout Sword shotgun unequip

Blockout Sword rifle unequip

take a look at "CombatRedoneAgain" for shambler.

redesign of combat arena for player usage

progression of 10

bug fixes

Combat

Tweaking anim notify logic and testing out the new weapon system.

Movement

Tweaks, debugging and I want to add some extra functionality to grappling hook but not necessary for game.

OCD

Whatever issues we come over with OCD <-> sandbox and general debugging

All features of the blue hand in a playable state

Sandbox logic optimization

Chapter 5 and 6 framework review

Chapter 6 Timeline second draft and review

Sub-Chapter 34 first draft and review

Scheduling November recordings

Park ambience

Chasing other team members to see what audio they need :3

Trailer work

Paying employees $$$

decrease cave height

add cyber truck vehicle and corruption props to cave

keep working on foliage and terrain sculpting

find a spot for exit elevator

find a good spot in cave for landing

Bonnie Substance setup/ UV / Texture / Material / Engine

Modify E&E and previous versions of the rig to accomodate for glute physics

Other rigging/skinning related fixes and cleanups

Testing and debugging

New Trailer Feedback and Working out one of the scenes for it with Shallteir and the Team

Handover Level Design Tasks to our new Environment Artist (Paradecia and Taurus Island)

Thank you all, as always, for your support! Feel free to start dropping more fun questions/feedback/worship, as we start working on our next AMA for the end of the year~

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