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Happy Monday Science Team!!!Welcome to 2025! We're back refreshed, fired up and ready to hit the ground running faster than ever.Here's the departmental to-dos for the first week of the new year:

Pancake Minigame animations

Making Animation tracker list

Sub-chapter 10 animations

Do what Rock / Helltaker assign me to do

Continue learning animation in unreal engine

Fixing disengaging on accidentally dragging

Introduce the system to Turtle for testing and feedback

More common controls

Detaching / attaching (or spaces)

Fix the UI; it's super annoying that it's showing or hiding up every time you click something

Pocket pussy (spline logic)

Chapter 3 additional exploration and lore

Sub-Chapter 22 first draft

CH 2 implementation in engine

Ch 3 implementation in engine

Melody recording session

T1M recording session

Updating Patreon "About Us" section with new art

System32 story updating and review

Update marketing materials

Cerberus WIP 3d model continue

Character Design

Work on Witch Hut Interior blockout and in forms of 2D and 3D sketch

Work on old castle area in adventure zone

Work on adventure zone terrain area near old castle

Place foliage in adventure zone in castle area zone

Setup perforce system

Taurus Island farther blockout ( village's Temple )

Toe bone adjustment for reverse foot IK

Skinning related bug fixing

Focus test chapter 10

Help Taco with sandbox testing

Start into the Production Year, which means getting everyone and everything sorted

Day in the Life Wallpaper Lighting

We hope everyone had a safe, happy, healthy end of 2024, and thank you for coming along with us into 2025! Got a lot of really fun stuff coming soon, and we can't wait to show it off.

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Comments

ToastyBiggins

"Pocket pussy (spline logic)" finally, some good news to start off 2025. I for one am sick and tired of pocket pussies with illogical splines