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Happy Monday Science Team!!!The last Monday Milestone of March is here! The in-engine team is finalizing the systems for subchapter 10 to wrap up Chapter 1 of the story and get it into your hands. Meanwhile, the creative departments are adding story and some razzle dazzle to the world and character outfits.Now for the departmental rundowns:

Fix attachments for chapter 1

Make shops 2 LS

Bug fixing

Better way of attaching parts, smarter controls with part specific setup and smarter pose restoration sequence - Hopefully

Add more OCD functionality.

Improve physics reaction to damage hits.

Support when shit breaks down.

Sub-Chapter 38 First Draft Completion and Review

Adding in Oni-Chan interactions to previous Sub-Chapters in Chapter 6

Chapter 6 Combat Document Completion

Intents and Emotion ID trackers

Aoi Dating Timeline - Continuation

Lingerie production

Wrapping up 26's recordings

Sorting out Q2's VA schedules

flinging WAVs at animation

choppy choppy more audio files

kitty cat combat efforts

Working on Day in the Life pre-productions

Upcoming release media prep

Gathering references for witch hut Interior

working on witch hut Interior

After interior, going to finalize exterior of witch hut

Cerberus LowHealth ver. Block out / Model

Designing Blair's lab layout v2

Combat HUD redesign.

More citizen/NPC outfit concept.

Propagate facial and butthole skinning changes to characters

Continue Witch's hut

Testing/debugging (on demand)

Studying project systems and code

Improving Internal Communication Pipeline from Management to Production Environment

Wrapping up remaining major TODO´s for the next build, specifically upgrading old sections of the game to new workflows.

Implementing a Carry, Hold, Place, Pickup System for our NPCs for more dynamic and interactive storytelling.

Continue internal build testing to find and resolve issue before the next release :3

As always, thank you all for your support, and we look forward to bringing you another update very soon~

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