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Happy Monday Science Team!!!Welcome to April! The overhauls continue as our programmers work to polish up Sandbox and Combat, art departments are giving extra love to VLT, Emerald Vale, and our UI, and our writers continue their trek through Hell~Here's what the full crew is up to:

Rework meeting Melody

Fix Combat issues again.

Fix save game manager issues again.

Implementing smart objects.

moar!

Tweak vocal efforts to match the type and frequency of the sex action

Blue hand SFX layer

Sub-Chapter 38 Second Draft and Review (pray for my sanity)

Chapter 6 Combat Document completion

Love Hotel Voicelines and interactions

Voiceline Intents and Emotion ID Tagging

Steam Achievements

Aoi Dating Timeline - Continuation

Lingerie production

Blair Session

Continuing moan uploads

(Short week for Yara)

Making future content

Preparing to showcase new features

Cross promo planning

expanding lore and culture of VLT

continue working on convenience store aisles propping ( still 2 aisle and 3 big fridge need to be filled up )

continue working on Witch Hut interior ( second floor ) and main shapes+props

going to start working on Witch Hut exterior

Death/Game Over screen.

Skill Tree and Weapon Wheel.

More Citizen/NPC Outfit Concept.

Aoi swimsuit outfit

Continue working on Blair's lab

Cerberus LowBattery WIP3

Continue working on Blair's lab

Propagate facial and butthole skinning changes to characters

Update subchapter 9-2

Re-check Apartment 2 (Subchapter 10 and 11)

Help Milad doublecheck Witch's hut

Remove old AC_Inventory Component and Move Storing Inventory onto NPC Base so its SaveGame ready.

Add Interface Events to BPI_NPCBase

Convert all Events to Interface Calls

Add, Remove & Equip Item

Hotkey Array (Either NPC Base or PlayerController)

 Create Data Assets for Inventory

Name (Outfit Name or Generic Name)

Object (Static Mesh or Skeletal Mesh)

Path (WeaponClass Path)

CustomProperty Variable Names & Types Array

Tag Contain (update ini file to reflect different inventory types like Weapon, Outfit)

Add Weapon Modes to this as a array, if its filled this is used to construct the weapon wheel.

UI Rough Blockout for Inventory

Hotkey

Weapon Switching between "Equipped Weapons Array" (PlayerController)

Weapon Wheel "Mode Selection" (Talk with Taco)

As always, thank you all for your support, and we look forward to bringing you another update very soon~

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