Home Creators Posts Import Register Favorites Logout

Content

Happy Monday Science Team!!!The final week of May is upon us, and the team is continuing to break ground into the Emerald Vale's chapter of the story. For those on the Science Team headed to Dokomi, make sure to come say hi to us in the Retro Wave Arcade 18+ area!Now for the weekly workloads:

Continued storyboarding of Chapter 2

Jellody Introduction

Continue with combat design

Discuss how to implement things with papa

Weapon animations

Fix some crashes and issues I have with my movement plugin update

Combat fixes for random idle anims and other things

Maybe look at OCD and do my tasks there if time

Learn and apply Common UI basics

Input settings switch based on controller

Control icon pack switch

All inventory features

Equipable

Hotkey selector

Skills menu

Sub-Chapter 22 First Draft

Sub-Chapter 22 First Draft Review

Dating Timelines Review

System 32 Dating Timeline Intents and Facial IDs

Organize June recording scheduling

Writing status check-in

Continue sandbox fills

Oversee panties

Merch planning

Dokomi planning

Finishing off Aoi dating timeline review

Sandbox sex animations

Day in the life

ArenaAnnouncer Clean up, final texture polish and BS

Follow up on parallel modeling props

Follow up on parallel modeling Hairs

Fixes, clean ups on engine, Extra tasks on demand

continue working on sword cave blockout

using filler meshes for VLT open field grounds

create a but of variant height for VLT top buildings for each section

Silica lingerie texture

Continue working on Blair's Laboratory

Make 2 new variation of foundation's modules

Oni Chan Demon Castle Concept

Aki & Aoi's room

Entry hall

Subchapter 13

Work with Milad for the cave layout

Arena Announcer rigging and skinning

Fix minor issues with thigh pose drivers on some characters

Update Remaining Functions in Inventory System to Utilize Primary Asset Data as Primary Data Type

More Quality of Life Updates to Interaction System (Doors, Save States, Restoring Save States, Equippable Items, Dropable Items, Physics)

More Quality of Life Updates to BP Logic Nodes (Storytelling Design Tools)

Still need to work on the Development Blog, but that has to most likely wait for after we're back from Dokomi

As always, thank you all for your support, and look forward to more updates soon~

Files

Comments

No comments found for this post.