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Happy Monday Science Team!!!Its officially June! Suns out, buns out, and some of the crew is on the move! Come see us at Dokomi if you're in the area this weekend~Here's what the home team will be working on while Shallteir and Helltaker are convention prepping and boothing:

Block out sub chapter 12 ending cinematic

Deconstruct the rest of chapter 2

More combat design

Finish up minor issues in OCD and get it pushed

Check grappling hook

Combat - fix up minor issues and features

WetUI keyboard and controller input custom solution. I won't spend another minute trying to get the keyboard to work with CommonUI.

Oral tongue working: it's already "working" just needs to handle cases where it should be deactivated

Sandbox quality of life improvements and fixes

Chapter 6 finally ends. Finally. For the last time.

Sub-Chapter 22 Review and Second Draft

System 32 Intents and Facial IDs ( Events 4-6)

VA scheduling review for summer

Continuing Vocal Efforts Uploads

Chapter 6 remainder timeline establishing

Sorting out some music

Dokomi

Prepping Dokomi merch!

Social media scheduling

crosspromo stuff!

Oni Chan Demon Castle Concept

Aki aoi room

Entry hall

Working on gift shop area

Making a impact scene for cyber truck area in emerald vale

Polish/edit terrain of EV landscape around gift shop and boss fight area

Bonnie gun model + textures

Continue working on Blair's laboratory

Propping near cafe area

ArenaAnnouncer BS Finish

Fixes, clean ups on engine

Extra tasks on demand

Emerald Vale characters/prop/things

Jellody outfit rig enhancements

Slime rigging and skinning

Additional outfit skinning for other characters

Subchapter 13 polishing (adding/updating animations/locations),

Playtest subchapter 11 to 13 to make sure it can be played in one sitting,

Run internal testing and update based on feedback

Dokomi (and carrying a lot of packages)

As always, thank you all for your support, and look forward to a new update soon!

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