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Happy Monday Science Team!!!The teams are working on getting chapter 2's first playtest ready to go, so make sure you check your equipment and potion supply. You'll be embarking on a grand quest in the Emerald Vale soon~Here's what the weekly to-dosies are looking like for the last week of June:

finish Still Frame Cinematic for:

Chapt 2 Final Boss intro

Chapt 2 Mid Boss Intro

sub chapt 12 ending cinematic

Block out for Melody acquiring Magic

Melware anim timings

Combat

(Maybe) player weapon animations

Some polish on discord bot

Some fixes on OCD needed for future HUD update

A weapon system update

Combat/AI focus

Dialogue options using dialogue struct

Quest widgets

Smarter ways to manage widget layers and input

Move Global Event Dispatcher to full C++

Sub-Chapter 22 Completion

Sub-Chapter 22 Review

Sub-Chapter 22 Second Draft

Aoi Second Drafts

Bonnie Session

Continue Sandbox Fills

Sort July scheduling

Ch 3 boss moveset design

More supplemental audio for exciting new things coming :3

Creating lewd and fun stuff for socials!

Finishing day in the life for this month

Lore expansion

Dating timeline reviews

Finish Lab's main hall fixing ( adopt under tree chamber to portal room )

Continue working on Viruses zone in Lab

Battle Bots models

Follow up on parallel modeling props/outfit

Follow up on parallel modeling Hairs

Fixes, clean ups on engine, Extra tasks on demand

Aoi Lingerie textures

Oni Chan Demon Castle Concept, Aoi room.

Anything else needed.

Attending Unreal Fest Bali

Finish remaining side quests,

Finish subchapter 15 then playtest and polish all of chapter 2 to make sure it's fully playable

Catalogue Audio files that are different from script or missing for Yara

Review mission dialogues with Doople and make them all consistent with his writing

Hovering over Production Procedures to ensure the team isn't cockblocked by my inevitable demise (Basically just means I'm making sure we do not have any unnecessary roadblocks and bottlenecks that tie the success of the games development to a single persons output or time)

Day in the Life Level Design

As always, thank you all for your support, and look forward to more updates soon!

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