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Happy Monday Science Team!!!Welcome to spooky season! What better way to celebrate than by working on implementing some spine-tingling boss fights into the game? Maybe by recording some hot monsterfolk? Or perhaps showing some love to your favorite baristas and bakers? Don't worry, we've got all that coming and more~Here's what each department has in their weekly workloads:

Finish Ch 2 boss death scene

Finish wallpaper for Oct

improve the pacing of the rest of Ch 1

Slime king combat to an acceptable state

After that, armors

OCD fixes

Bug fixes

Support people in debug or whatever

Talent tree pilgrimage

Finish sandbox system validation

Lovense demo

Chapter 4 Interlude First Draft completion

OBM Completion

Voice Line Intents for chapter 4

Prop Listing for Chapter 4

Muffin

Aoi Directorial Trackers

2 Siren Sessions

Oyaji Session

DT scripts adapted for recording

Muffin Date Feedback

Wallpaper Support

Making lewds for you all for socials!

Preparing A Spooky Treat!

Paradecia level design

Implementing fluidflux system into game

Continue working on Ocean area

Shibari model + uvs

Shibari hipoly + bakes

Shibari textures

Continue LEE Wip

Extra tasks

Flesh out design for OBM

Roof Turrents on the Junkyard owner place concept

Skinning additional hair parts for characters

Do major tasks relating to characters after build

Finished the demo version for public release

Continue chapter 2 refinement

Help Turtle fine tune the fun factor with the Giga Slime fight

As always, thank you all for your support, and look forward to more updates soon! And don't forget to wishlist the game on Steam, even if you are already guaranteed a key on release, wishlisting helps us reach more lewd eyes~ https://store.steampowered.com/app/1877490/Projekt_Melody_A_Nut_Between_World

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