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We find ourselves at the beginning of a new week! We hope that the scientists that had a holiday last week enjoyed delicious meals, because here comes the dev dessert~

Replace current spline system with new, in-sequencer ai movement system

Change majority of sequences to accommodate for new animation slot system

Making sure that either I or badguy retarget all animations to work in new system

Gonna see if Chapter 07 needs more work in Animations and jump on that if needed.

Practice and Work with the new NPC Pipeline for how we approach the Scenes.

TL;DR: Big animation system overhaul

Combat (Got the basics some what functional. Want to make it a lot prettier and functional. Also need to use the slot system.)

Fix the project code wise when it comes to the major character reparent/animbp changes.

fix mission map skip thingie think I saw an issue?

Continue the Melody Dating Timeline stuff. I have the ideas and general outline down, just need to review and fully flesh them out.

Start on Sub-Chapter 16, which will be the first sub-chapter where we introduce the girls' dating timelines as well as other side mission.

Trimming and uploading sessions from past 2 weeks into engine for sandbox and story

Preparing scripts for enemy encounters

Finalizing December session scheduling for our creatures and enemies

On vacation!

Test some possible outfit design for the Portal human

Start modeling the Portal human Outfit

Possible UV start process on the outfit

Modeling outfits for Muffin

Applying anim research project into the main Melody project

Rigging and weighting Witch

Adding IK system for hand/finger placement in sandbox

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Comments

alois trancy

Can't wait to test out the combat 😁 and lewd my favorite vtuber