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Happy Monday Science Team!We are officially in the homestretch of testing the next build! Here's this week's to-dosies:

Unreal engine clean up in some materiales

Supervising Feedback, check up progress, fixes, corrections on the Minos development

Going through testing feedback and debugging issues

Fixing bugs and problems that are found

Moving cinematic elements over and integrating them into main level and gameplay

Remove bugs.

OCD Expansion (Some work needs to be done to support multiple quest lines and identifiers for progress of quest lines for save and loading).

Add stuff to the save system so that things carries over correctly when loading saves.

Draft 1 of Chapter 2/3 Interim

Draft 1 of Chapter 3 part 1

Random Events/Side Missions for Chapter 2/3 Interim

Recording sessions

Casting decisions finalized

Final pass on upcoming build's Sandbox audio

organizing a comic series for the game 

analytics improvement 

build testing and gameplay recording screenshots

City optimization to reduce loading time and generally smoothing everything

find a good place for Silica-Cafe in Red light area

make a block-out environment version for Junk yard area

make a block-out environment version for Red light area

Finish the web banner image. Then change every asset for the steam with the image.

First person arms

Enemy AI Behavior Tree logic

Class 1 female enemy implementation

Content folder cleanup

UI Dialogue Button Update

First Person Camera Improvements

Character Creator Bug Fixes

Animation System Polish

Don't forget to keep those questions coming in, our first 2024 Dev Team AMA is happening March 9th, we hope you'll come hang out with us! We also have a special hangout planned for the Science Team once the next build is released~

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