Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • Tier 1 Maze.zip
  • Tier 2 Maze.zip
  • Tier 3 Maze.zip

Missing 8 full-res photos, 3 files, as this post has not yet been imported.

Content

Hey Everyone!  This is Keledek Tower from Ghosts of Saltmarsh, however it can be used for any campaign. I know "mazes" aren't for everyone, but I thought this would work to help prevent people from accessing Keledek's actual tower. 

 In my mind, the maze can work a few ways (the DM chooses the correct door to gain access to the tower):  

1. When the party goes through a wrong door, they end up back at the beginning.

2. When the party goes through a wrong door, it takes them somewhere completely different (another house, a forest clearing, where-ever you like).

3. There is nothing dangerous, but when a player opens the wrong door, roll on for a Wild Magic Chart.

Enjoy the house and the towers from last week to go with it!

**also make sure to look at the other tiers, as there is a basement to go along with this**

Files

Previews only

Comments

No comments found for this post.