Advances when you do, but you need to take breaks.27
I want to play from start to finish. (No real time)7
{'title': '[Poll] Time mechanics of Beek 2', 'choices': [{'text': 'Real time all the way.', 'votes': 2}, {'text': 'Compressed time (Faster than real life).', 'votes': 3}, {'text': 'Advances when you do, but you need to take breaks.', 'votes': 27}, {'text': 'I want to play from start to finish. (No real time)', 'votes': 7}], 'closes_at': None, 'created_at': datetime.datetime(2019, 11, 18, 6, 57, 37, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 39}
Content
As mentioned in our latest Blog, we wanted to hear some feedback about the real-time mechanics used in Beek and what we should be thinking about going forward. So vote for how you feel, and let us know in the comments if you have any feedback.
針對 Beek 續作將會采用的游戲時間流逝方式,我們想聽取大家的意見:
1. 維持現實時間制
2. 加速時間制(游戲内按虛擬時間進行,時間流逝比現實時間快)
3. 間歇停頓制(大體上由玩家控制進程,但是隔一段劇情會需要等待一段時間)
4. 連續進度制(全程不停頓)
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