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Latest mod fixer linked above, for when mods break with a new version. Reminder that enabling a higher vertex count mod for the first time while the character is loaded will cause it to be broken until you unload that character (either by taking them out of party or moving far away if npc).

For mods post 6.1 I have switched to the SetTextures method, if you're using old 3dmigoto make sure you also have ORFixAPI.ini in buffervalues, otherwise textures will not be correct.

ORFix Applier - If one of the Skimpy/NSFW mods I haven't updated for 6.1 on gamebanana has texture issues, it can be fixed using this. (Some of my mods like Chascas, Xianyuns and Nilous didn't break, but running this script on them will cause them to, redownload them if that happened to you.)

Note: I'd rather avoid updating mods in two sites, so once early access has ended and a mod is fully released publicly (30 days), please check for future updates on gamebanana.

XXMI Launcher - Launcher that includes and automatically updates all the requirements mods use.

Lips/Makeup mods - I no longer include makeup in my character mods, so if you see it in any images it's from one of these: Fuller Lips style | Genshin style (latter is currently not being updated).

Namespace Merge - For merging mods that already use toggles.

Files

5.8 Fix All Character Mods! Modding Tool for Genshin Impact | GI Modding Tools

An update that didn't break everything! Yay!... A Genshin Impact (GI) Modding Tool in the Other/Misc category, submitted by SilentNightSound

Comments

suiren

Hello, Brainless Hero. Recently, the issue of frequent errors in Genshin Impact mods has become quite prevalent. I discovered a tool that, to my knowledge, can effectively prevent errors. I hope it can help you. I couldn't find a private message option, so I'm sending this here. Please bear with me as my English is not fluent, and this text was processed using a translation tool. I hope you can understand. Here is the link to the tool: https://github.com/CHN-HelloWorld/GIML

Арамзамзам Линдеманнович

yo man, huge fan of your works, apreciate a lot what you're doing could you please look in to your furina mod? a part of her dress is green as well as a tiny flower on her hat. I've tried the mod fixer that you've pinned, but that unfortunately didn't help. I've also tried several other orfix appliers but to no avail.

BrainlessHeroMods

Uh don't really know what that could be if the orfix applier I linked didn't work for you, I don't have those issues

BrainlessHeroMods

Try copying this ini to be sure it's right, I'm using the thicc elf version but iirc back then the ini was the same for all of them ; Merged Mod: .\FurinaModf0001\Furina.ini, .\FurinaModf0002\Furina.ini, .\FurinaModf0003\Furina.ini, .\FurinaModf0004\Furina.ini, .\FurinaModf0005\Furina.ini, .\FurinaModf0006\Furina.ini, .\FurinaModf0007\Furina.ini, .\FurinaModf0008\Furina.ini, .\FurinaModf0009\Furina.ini, .\FurinaModf0010\Furina.ini, .\FurinaModf0011\Furina.ini, .\FurinaModf0012\Furina.ini, .\FurinaModf0013\Furina.ini, .\FurinaModf0014\Furina.ini, .\FurinaModf0015\Furina.ini, .\FurinaModf0016\Furina.ini ; Constants --------------------------- [Constants] global persist $dress = 0 global persist $hat = 0 global persist $top = 0 global persist $pantsu = 0 global persist $tights = 0 global persist $lock = 0 global $pneuma global $active [KeySwapDress] condition = $active == 1 key = H type = cycle $dress = 0,1 [KeySwapHat] condition = $active == 1 key = vk_right type = cycle $hat = 0,1 [KeySwapTop] condition = $active == 1 key = vk_up type = cycle $top = 0,1 [KeySwapPantsu] condition = $active == 1 key = vk_down type = cycle $pantsu = 0,1 [KeySwapTights] condition = $active == 1 key = vk_left type = cycle $tights = 0,1 [KeySwapLock] condition = $active == 1 key = y type = cycle $lock = 1,2 [KeySwapUNLock] condition = $active == 1 key = alt y $lock = 0 [Present] post $active = 0 post $pneuma = 0 ; Shader ------------------------------ ; Overrides --------------------------- [TextureOverrideFurinaPosition] hash = 8294fe98 run = CommandListFurinaPosition $active = 1 [TextureOverrideFurinaPneuma] hash = 2a47d8de $pneuma = 1 [TextureOverrideFurinaBlend] hash = d8c43862 run = CommandListFurinaBlend [TextureOverrideFurinaTexcoord] hash = a327ea5e run = CommandListFurinaTexcoord [TextureOverrideFurinaVertexLimitRaise] hash = 0f1c8e27 [TextureOverrideFurinaIB] hash = 045e580b ;hash = 3c8a32d4 run = CommandListFurinaIB [TextureOverrideFurinaHead] hash = 045e580b ;hash = 3c8a32d4 match_first_index = 0 run = CommandListFurinaHead run = CommandList\global\ORFix\ORFix [TextureOverrideFurinaBody] hash = 045e580b ;hash = 3c8a32d4 match_first_index = 57279 run = CommandListFurinaBody run = CommandList\global\ORFix\ORFix [TextureOverrideFurinaDress] hash = 045e580b ;hash = 3c8a32d4 match_first_index = 73413 run = CommandListFurinaDress ; CommandList ------------------------- [CommandListFurinaPosition] if $dress == 0 && $hat == 0 && $top == 0 && $pantsu== 0 vb0 = ResourceFurinaPosition.0 else if $dress == 0 && $hat == 0 && $top == 1 && $pantsu== 0 vb0 = ResourceFurinaPosition.1 else if $dress == 0 && $hat == 0 && $top == 1 && $pantsu== 1 vb0 = ResourceFurinaPosition.2 else if $dress == 0 && $hat == 0 && $top == 0 && $pantsu== 1 vb0 = ResourceFurinaPosition.3 else if $dress == 0 && $hat == 1 && $top == 0 && $pantsu== 0 vb0 = ResourceFurinaPosition.4 else if $dress == 0 && $hat == 1 && $top == 1 && $pantsu== 0 vb0 = ResourceFurinaPosition.5 else if $dress == 0 && $hat == 1 && $top == 1 && $pantsu== 1 vb0 = ResourceFurinaPosition.6 else if $dress == 0 && $hat == 1 && $top == 0 && $pantsu== 1 vb0 = ResourceFurinaPosition.7 else if $dress == 1 && $hat == 0 && $top == 0 && $pantsu== 0 vb0 = ResourceFurinaPosition.8 else if $dress == 1 && $hat == 0 && $top == 1 && $pantsu== 0 vb0 = ResourceFurinaPosition.9 else if $dress == 1 && $hat == 0 && $top == 1 && $pantsu== 1 vb0 = ResourceFurinaPosition.10 else if $dress == 1 && $hat == 0 && $top == 0 && $pantsu== 1 vb0 = ResourceFurinaPosition.11 else if $dress == 1 && $hat == 1 && $top == 0 && $pantsu== 0 vb0 = ResourceFurinaPosition.12 else if $dress == 1 && $hat == 1 && $top == 1 && $pantsu== 0 vb0 = ResourceFurinaPosition.13 else if $dress == 1 && $hat == 1 && $top == 1 && $pantsu== 1 vb0 = ResourceFurinaPosition.14 else if $dress == 1 && $hat == 1 && $top == 0 && $pantsu== 1 vb0 = ResourceFurinaPosition.15 endif [CommandListFurinaBlend] if $dress == 0 && $hat == 0 && $top == 0 && $pantsu== 0 vb1 = ResourceFurinaBlend.0 else if $dress == 0 && $hat == 0 && $top == 1 && $pantsu== 0 vb1 = ResourceFurinaBlend.1 else if $dress == 0 && $hat == 0 && $top == 1 && $pantsu== 1 vb1 = ResourceFurinaBlend.2 else if $dress == 0 && $hat == 0 && $top == 0 && $pantsu== 1 vb1 = ResourceFurinaBlend.3 else if $dress == 0 && $hat == 1 && $top == 0 && $pantsu== 0 vb1 = ResourceFurinaBlend.4 else if $dress == 0 && $hat == 1 && $top == 1 && $pantsu== 0 vb1 = ResourceFurinaBlend.5 else if $dress == 0 && $hat == 1 && $top == 1 && $pantsu== 1 vb1 = ResourceFurinaBlend.6 else if $dress == 0 && $hat == 1 && $top == 0 && $pantsu== 1 vb1 = ResourceFurinaBlend.7 else if $dress == 1 && $hat == 0 && $top == 0 && $pantsu== 0 vb1 = ResourceFurinaBlend.8 else if $dress == 1 && $hat == 0 && $top == 1 && $pantsu== 0 vb1 = ResourceFurinaBlend.9 else if $dress == 1 && $hat == 0 && $top == 1 && $pantsu== 1 vb1 = ResourceFurinaBlend.10 else if $dress == 1 && $hat == 0 && $top == 0 && $pantsu== 1 vb1 = ResourceFurinaBlend.11 else if $dress == 1 && $hat == 1 && $top == 0 && $pantsu== 0 vb1 = ResourceFurinaBlend.12 else if $dress == 1 && $hat == 1 && $top == 1 && $pantsu== 0 vb1 = ResourceFurinaBlend.13 else if $dress == 1 && $hat == 1 && $top == 1 && $pantsu== 1 vb1 = ResourceFurinaBlend.14 else if $dress == 1 && $hat == 1 && $top == 0 && $pantsu== 1 vb1 = ResourceFurinaBlend.15 endif handling = skip draw = 99999,0 [CommandListFurinaTexcoord] if $dress == 0 && $hat == 0 && $top == 0 && $pantsu== 0 vb1 = ResourceFurinaTexcoord.0 else if $dress == 0 && $hat == 0 && $top == 1 && $pantsu== 0 vb1 = ResourceFurinaTexcoord.1 else if $dress == 0 && $hat == 0 && $top == 1 && $pantsu== 1 vb1 = ResourceFurinaTexcoord.2 else if $dress == 0 && $hat == 0 && $top == 0 && $pantsu== 1 vb1 = ResourceFurinaTexcoord.3 else if $dress == 0 && $hat == 1 && $top == 0 && $pantsu== 0 vb1 = ResourceFurinaTexcoord.4 else if $dress == 0 && $hat == 1 && $top == 1 && $pantsu== 0 vb1 = ResourceFurinaTexcoord.5 else if $dress == 0 && $hat == 1 && $top == 1 && $pantsu== 1 vb1 = ResourceFurinaTexcoord.6 else if $dress == 0 && $hat == 1 && $top == 0 && $pantsu== 1 vb1 = ResourceFurinaTexcoord.7 else if $dress == 1 && $hat == 0 && $top == 0 && $pantsu== 0 vb1 = ResourceFurinaTexcoord.8 else if $dress == 1 && $hat == 0 && $top == 1 && $pantsu== 0 vb1 = ResourceFurinaTexcoord.9 else if $dress == 1 && $hat == 0 && $top == 1 && $pantsu== 1 vb1 = ResourceFurinaTexcoord.10 else if $dress == 1 && $hat == 0 && $top == 0 && $pantsu== 1 vb1 = ResourceFurinaTexcoord.11 else if $dress == 1 && $hat == 1 && $top == 0 && $pantsu== 0 vb1 = ResourceFurinaTexcoord.12 else if $dress == 1 && $hat == 1 && $top == 1 && $pantsu== 0 vb1 = ResourceFurinaTexcoord.13 else if $dress == 1 && $hat == 1 && $top == 1 && $pantsu== 1 vb1 = ResourceFurinaTexcoord.14 else if $dress == 1 && $hat == 1 && $top == 0 && $pantsu== 1 vb1 = ResourceFurinaTexcoord.15 endif [CommandListFurinaIB] if $dress == 0 && $hat == 0 && $top == 0 && $pantsu== 0 handling = skip drawindexed = auto else if $dress == 0 && $hat == 0 && $top == 1 && $pantsu== 0 handling = skip drawindexed = auto else if $dress == 0 && $hat == 0 && $top == 1 && $pantsu== 1 handling = skip drawindexed = auto else if $dress == 0 && $hat == 0 && $top == 0 && $pantsu== 1 handling = skip drawindexed = auto else if $dress == 0 && $hat == 1 && $top == 0 && $pantsu== 0 handling = skip drawindexed = auto else if $dress == 0 && $hat == 1 && $top == 1 && $pantsu== 0 handling = skip drawindexed = auto else if $dress == 0 && $hat == 1 && $top == 1 && $pantsu== 1 handling = skip drawindexed = auto else if $dress == 0 && $hat == 1 && $top == 0 && $pantsu== 1 handling = skip drawindexed = auto else if $dress == 1 && $hat == 0 && $top == 0 && $pantsu== 0 handling = skip drawindexed = auto else if $dress == 1 && $hat == 0 && $top == 1 && $pantsu== 0 handling = skip drawindexed = auto else if $dress == 1 && $hat == 0 && $top == 1 && $pantsu== 1 handling = skip drawindexed = auto else if $dress == 1 && $hat == 0 && $top == 0 && $pantsu== 1 handling = skip drawindexed = auto else if $dress == 1 && $hat == 1 && $top == 0 && $pantsu== 0 handling = skip drawindexed = auto else if $dress == 1 && $hat == 1 && $top == 1 && $pantsu== 0 handling = skip drawindexed = auto else if $dress == 1 && $hat == 1 && $top == 1 && $pantsu== 1 handling = skip drawindexed = auto else if $dress == 1 && $hat == 1 && $top == 0 && $pantsu== 1 handling = skip drawindexed = auto endif [CommandListFurinaHead] if $dress == 0 && $hat == 0 && $top == 0 && $pantsu== 0 ib = ResourceFurinaHeadIB.0 ps-t0 = ResourceFurinaHeadNormalmap.0 else if $dress == 0 && $hat == 0 && $top == 1 && $pantsu== 0 ib = ResourceFurinaHeadIB.1 ps-t0 = ResourceFurinaHeadNormalmap.1 else if $dress == 0 && $hat == 0 && $top == 1 && $pantsu== 1 ib = ResourceFurinaHeadIB.2 ps-t0 = ResourceFurinaHeadNormalmap.2 else if $dress == 0 && $hat == 0 && $top == 0 && $pantsu== 1 ib = ResourceFurinaHeadIB.3 ps-t0 = ResourceFurinaHeadNormalmap.3 else if $dress == 0 && $hat == 1 && $top == 0 && $pantsu== 0 ib = ResourceFurinaHeadIB.4 ps-t0 = ResourceFurinaHeadNormalmap.4 else if $dress == 0 && $hat == 1 && $top == 1 && $pantsu== 0 ib = ResourceFurinaHeadIB.5 ps-t0 = ResourceFurinaHeadNormalmap.5 else if $dress == 0 && $hat == 1 && $top == 1 && $pantsu== 1 ib = ResourceFurinaHeadIB.6 ps-t0 = ResourceFurinaHeadNormalmap.6 else if $dress == 0 && $hat == 1 && $top == 0 && $pantsu== 1 ib = ResourceFurinaHeadIB.7 ps-t0 = ResourceFurinaHeadNormalmap.7 else if $dress == 1 && $hat == 0 && $top == 0 && $pantsu== 0 ib = ResourceFurinaHeadIB.8 ps-t0 = ResourceFurinaHeadNormalmap.8 else if $dress == 1 && $hat == 0 && $top == 1 && $pantsu== 0 ib = ResourceFurinaHeadIB.9 ps-t0 = ResourceFurinaHeadNormalmap.9 else if $dress == 1 && $hat == 0 && $top == 1 && $pantsu== 1 ib = ResourceFurinaHeadIB.10 ps-t0 = ResourceFurinaHeadNormalmap.10 else if $dress == 1 && $hat == 0 && $top == 0 && $pantsu== 1 ib = ResourceFurinaHeadIB.11 ps-t0 = ResourceFurinaHeadNormalmap.11 else if $dress == 1 && $hat == 1 && $top == 0 && $pantsu== 0 ib = ResourceFurinaHeadIB.12 ps-t0 = ResourceFurinaHeadNormalmap.12 else if $dress == 1 && $hat == 1 && $top == 1 && $pantsu== 0 ib = ResourceFurinaHeadIB.13 ps-t0 = ResourceFurinaHeadNormalmap.13 else if $dress == 1 && $hat == 1 && $top == 1 && $pantsu== 1 ib = ResourceFurinaHeadIB.14 ps-t0 = ResourceFurinaHeadNormalmap.14 else if $dress == 1 && $hat == 1 && $top == 0 && $pantsu== 1 ib = ResourceFurinaHeadIB.15 ps-t0 = ResourceFurinaHeadNormalmap.15 endif if $lock > 0 if $lock == 2 && $tights == 0 ps-t1 = ResourceFurinaHeadDiffuseLight ps-t2 = ResourceFurinaHeadLightmap else if $lock == 2 && $tights == 1 ps-t1 = ResourceFurinaHeadDiffuseLightTights ps-t2 = ResourceFurinaHeadLightmapTights else if $lock == 1 && $tights == 0 ps-t1 = ResourceFurinaHeadDiffuseDark ps-t2 = ResourceFurinaHeadLightmap else ps-t1 = ResourceFurinaHeadDiffuseDarkTights ps-t2 = ResourceFurinaHeadLightmapTights endif else if $pneuma == 1 && $tights == 0 ps-t1 = ResourceFurinaHeadDiffuseLight ps-t2 = ResourceFurinaHeadLightmap else if $pneuma == 1 && $tights == 1 ps-t1 = ResourceFurinaHeadDiffuseLightTights ps-t2 = ResourceFurinaHeadLightmapTights else if $pneuma == 0 && $tights == 0 ps-t1 = ResourceFurinaHeadDiffuseDark ps-t2 = ResourceFurinaHeadLightmap else ps-t1 = ResourceFurinaHeadDiffuseDarkTights ps-t2 = ResourceFurinaHeadLightmapTights endif endif [CommandListFurinaBody] if $dress == 0 && $hat == 0 && $top == 0 && $pantsu== 0 ib = ResourceFurinaBodyIB.0 ps-t0 = ResourceFurinaBodyNormalmap.0 ps-t2 = ResourceFurinaBodyLightmap.0 else if $dress == 0 && $hat == 0 && $top == 1 && $pantsu== 0 ib = ResourceFurinaBodyIB.1 ps-t0 = ResourceFurinaBodyNormalmap.1 ps-t2 = ResourceFurinaBodyLightmap.1 else if $dress == 0 && $hat == 0 && $top == 1 && $pantsu== 1 ib = ResourceFurinaBodyIB.2 ps-t0 = ResourceFurinaBodyNormalmap.2 ps-t2 = ResourceFurinaBodyLightmap.2 else if $dress == 0 && $hat == 0 && $top == 0 && $pantsu== 1 ib = ResourceFurinaBodyIB.3 ps-t0 = ResourceFurinaBodyNormalmap.3 ps-t2 = ResourceFurinaBodyLightmap.3 else if $dress == 0 && $hat == 1 && $top == 0 && $pantsu== 0 ib = ResourceFurinaBodyIB.4 ps-t0 = ResourceFurinaBodyNormalmap.4 ps-t2 = ResourceFurinaBodyLightmap.4 else if $dress == 0 && $hat == 1 && $top == 1 && $pantsu== 0 ib = ResourceFurinaBodyIB.5 ps-t0 = ResourceFurinaBodyNormalmap.5 ps-t2 = ResourceFurinaBodyLightmap.5 else if $dress == 0 && $hat == 1 && $top == 1 && $pantsu== 1 ib = ResourceFurinaBodyIB.6 ps-t0 = ResourceFurinaBodyNormalmap.6 ps-t2 = ResourceFurinaBodyLightmap.6 else if $dress == 0 && $hat == 1 && $top == 0 && $pantsu== 1 ib = ResourceFurinaBodyIB.7 ps-t0 = ResourceFurinaBodyNormalmap.7 ps-t2 = ResourceFurinaBodyLightmap.7 else if $dress == 1 && $hat == 0 && $top == 0 && $pantsu== 0 ib = ResourceFurinaBodyIB.8 ps-t0 = ResourceFurinaBodyNormalmap.8 ps-t2 = ResourceFurinaBodyLightmap.8 else if $dress == 1 && $hat == 0 && $top == 1 && $pantsu== 0 ib = ResourceFurinaBodyIB.9 ps-t0 = ResourceFurinaBodyNormalmap.9 ps-t2 = ResourceFurinaBodyLightmap.9 else if $dress == 1 && $hat == 0 && $top == 1 && $pantsu== 1 ib = ResourceFurinaBodyIB.10 ps-t0 = ResourceFurinaBodyNormalmap.10 ps-t2 = ResourceFurinaBodyLightmap.10 else if $dress == 1 && $hat == 0 && $top == 0 && $pantsu== 1 ib = ResourceFurinaBodyIB.11 ps-t0 = ResourceFurinaBodyNormalmap.11 ps-t2 = ResourceFurinaBodyLightmap.11 else if $dress == 1 && $hat == 1 && $top == 0 && $pantsu== 0 ib = ResourceFurinaBodyIB.12 ps-t0 = ResourceFurinaBodyNormalmap.12 ps-t2 = ResourceFurinaBodyLightmap.12 else if $dress == 1 && $hat == 1 && $top == 1 && $pantsu== 0 ib = ResourceFurinaBodyIB.13 ps-t0 = ResourceFurinaBodyNormalmap.13 ps-t2 = ResourceFurinaBodyLightmap.13 else if $dress == 1 && $hat == 1 && $top == 1 && $pantsu== 1 ib = ResourceFurinaBodyIB.14 ps-t0 = ResourceFurinaBodyNormalmap.14 ps-t2 = ResourceFurinaBodyLightmap.14 else if $dress == 1 && $hat == 1 && $top == 0 && $pantsu== 1 ib = ResourceFurinaBodyIB.15 ps-t0 = ResourceFurinaBodyNormalmap.15 ps-t2 = ResourceFurinaBodyLightmap.15 endif if $lock > 0 if $lock == 2 ps-t1 = ResourceFurinaBodyDiffuseLight else ps-t1 = ResourceFurinaBodyDiffuseDark endif else if $pneuma == 1 ps-t1 = ResourceFurinaBodyDiffuseLight else ps-t1 = ResourceFurinaBodyDiffuseDark endif endif [CommandListFurinaDress] if $dress == 0 && $hat == 0 && $top == 0 && $pantsu== 0 ib = ResourceFurinaDressIB.0 ps-t1 = ResourceFurinaDressLightMap.0 run = CommandList\global\ORFix\NNFix else if $dress == 0 && $hat == 0 && $top == 1 && $pantsu== 0 ib = ResourceFurinaDressIB.1 ps-t1 = ResourceFurinaDressLightMap.1 run = CommandList\global\ORFix\NNFix else if $dress == 0 && $hat == 0 && $top == 1 && $pantsu== 1 ib = ResourceFurinaDressIB.2 ps-t1 = ResourceFurinaDressLightMap.2 run = CommandList\global\ORFix\NNFix else if $dress == 0 && $hat == 0 && $top == 0 && $pantsu== 1 ib = ResourceFurinaDressIB.3 ps-t1 = ResourceFurinaDressLightMap.3 run = CommandList\global\ORFix\NNFix else if $dress == 0 && $hat == 1 && $top == 0 && $pantsu== 0 ib = ResourceFurinaDressIB.4 ps-t1 = ResourceFurinaDressLightMap.4 run = CommandList\global\ORFix\NNFix else if $dress == 0 && $hat == 1 && $top == 1 && $pantsu== 0 ib = ResourceFurinaDressIB.5 ps-t1 = ResourceFurinaDressLightMap.5 run = CommandList\global\ORFix\NNFix else if $dress == 0 && $hat == 1 && $top == 1 && $pantsu== 1 ib = ResourceFurinaDressIB.6 ps-t1 = ResourceFurinaDressLightMap.6 run = CommandList\global\ORFix\NNFix else if $dress == 0 && $hat == 1 && $top == 0 && $pantsu== 1 ib = ResourceFurinaDressIB.7 ps-t1 = ResourceFurinaDressLightMap.7 run = CommandList\global\ORFix\NNFix else if $dress == 1 && $hat == 0 && $top == 0 && $pantsu== 0 ib = ResourceFurinaDressIB.8 ps-t1 = ResourceFurinaDressLightMap.8 run = CommandList\global\ORFix\NNFix else if $dress == 1 && $hat == 0 && $top == 1 && $pantsu== 0 ib = ResourceFurinaDressIB.9 ps-t1 = ResourceFurinaDressLightMap.9 run = CommandList\global\ORFix\NNFix else if $dress == 1 && $hat == 0 && $top == 1 && $pantsu== 1 ib = ResourceFurinaDressIB.10 ps-t1 = ResourceFurinaDressLightMap.10 run = CommandList\global\ORFix\NNFix else if $dress == 1 && $hat == 0 && $top == 0 && $pantsu== 1 ib = ResourceFurinaDressIB.11 ps-t1 = ResourceFurinaDressLightMap.11 run = CommandList\global\ORFix\NNFix else if $dress == 1 && $hat == 1 && $top == 0 && $pantsu== 0 ib = ResourceFurinaDressIB.12 ps-t1 = ResourceFurinaDressLightMap.12 run = CommandList\global\ORFix\NNFix else if $dress == 1 && $hat == 1 && $top == 1 && $pantsu== 0 ib = ResourceFurinaDressIB.13 ps-t1 = ResourceFurinaDressLightMap.13 run = CommandList\global\ORFix\NNFix else if $dress == 1 && $hat == 1 && $top == 1 && $pantsu== 1 ib = ResourceFurinaDressIB.14 ps-t1 = ResourceFurinaDressLightMap.14 run = CommandList\global\ORFix\NNFix else if $dress == 1 && $hat == 1 && $top == 0 && $pantsu== 1 ib = ResourceFurinaDressIB.15 ps-t1 = ResourceFurinaDressLightMap.15 run = CommandList\global\ORFix\NNFix endif if $lock > 0 if $lock == 2 ps-t0 = ResourceFurinaDressDiffuseLight run = CommandList\global\ORFix\NNFix else ps-t0 = ResourceFurinaDressDiffuseDark run = CommandList\global\ORFix\NNFix endif else if $pneuma == 1 ps-t0 = ResourceFurinaDressDiffuseLight run = CommandList\global\ORFix\NNFix else ps-t0 = ResourceFurinaDressDiffuseDark run = CommandList\global\ORFix\NNFix endif endif if $pneuma == 1 || $lock == 2 endif ; Resources --------------------------- [ResourceFurinaHeadDiffuseDarkTights] filename = .\FurinaModf0001\FurinaHeadDiffuseDarkTights.dds [ResourceFurinaHeadDiffuseLightTights] filename = .\FurinaModf0001\FurinaHeadDiffuseLightTights.dds [ResourceFurinaHeadLightmap] filename = .\FurinaModf0001\FurinaHeadLightmap.dds [ResourceFurinaHeadLightmapTights] filename = .\FurinaModf0001\FurinaHeadLightmapTights.dds [ResourceFurinaHeadDiffuseLight] filename = .\FurinaModf0001\FurinaHeadDiffuseLight.dds [ResourceFurinaHeadDiffuseDark] filename = .\FurinaModf0001\FurinaHeadDiffuseDark.dds [ResourceFurinaBodyDiffuseLight] filename = .\FurinaModf0001\FurinaBodyDiffuseLight.dds [ResourceFurinaBodyDiffuseDark] filename = .\FurinaModf0001\FurinaBodyDiffuseDark.dds [ResourceFurinaDressDiffuseLight] filename = .\FurinaModf0001\FurinaDressDiffuseLight.dds [ResourceFurinaDressDiffuseDark] filename = .\FurinaModf0001\FurinaDressDiffuseDark.dds [ResourceFurinaPosition.0] type = Buffer stride = 40 filename = .\FurinaModf0001\FurinaPosition.buf [ResourceFurinaBlend.0] type = Buffer stride = 32 filename = .\FurinaModf0001\FurinaBlend.buf [ResourceFurinaTexcoord.0] type = Buffer stride = 20 filename = .\FurinaModf0001\FurinaTexcoord.buf [ResourceFurinaHeadIB.0] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0001\FurinaHead.ib [ResourceFurinaBodyIB.0] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0001\FurinaBody.ib [ResourceFurinaDressIB.0] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0001\FurinaDress.ib [ResourceFurinaHeadNormalmap.0] filename = .\FurinaModf0001\FurinaHeadNormalmap.dds [ResourceFurinaHeadDiffuse.0] filename = .\FurinaModf0001\FurinaHeadDiffuse.dds [ResourceFurinaHeadLightmap.0] filename = .\FurinaModf0001\FurinaHeadLightmap.dds [ResourceFurinaBodyNormalmap.0] filename = .\FurinaModf0001\FurinaBodyNormalmap.dds [ResourceFurinaBodyDiffuse.0] filename = .\FurinaModf0001\FurinaBodyDiffuse.dds [ResourceFurinaBodyLightmap.0] filename = .\FurinaModf0001\FurinaBodyLightmap.dds [ResourceFurinaDressDiffuse.0] filename = .\FurinaModf0001\FurinaDressDiffuse.dds [ResourceFurinaDressLightMap.0] filename = .\FurinaModf0001\FurinaDressLightMap.dds [ResourceFurinaPosition.1] type = Buffer stride = 40 filename = .\FurinaModf0002\FurinaPosition.buf [ResourceFurinaBlend.1] type = Buffer stride = 32 filename = .\FurinaModf0002\FurinaBlend.buf [ResourceFurinaTexcoord.1] type = Buffer stride = 20 filename = .\FurinaModf0002\FurinaTexcoord.buf [ResourceFurinaHeadIB.1] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0002\FurinaHead.ib [ResourceFurinaBodyIB.1] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0002\FurinaBody.ib [ResourceFurinaDressIB.1] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0002\FurinaDress.ib [ResourceFurinaHeadNormalmap.1] filename = .\FurinaModf0001\FurinaHeadNormalmap.dds [ResourceFurinaHeadDiffuse.1] filename = .\FurinaModf0001\FurinaHeadDiffuse.dds [ResourceFurinaHeadLightmap.1] filename = .\FurinaModf0001\FurinaHeadLightmap.dds [ResourceFurinaBodyNormalmap.1] filename = .\FurinaModf0001\FurinaBodyNormalmap.dds [ResourceFurinaBodyDiffuse.1] filename = .\FurinaModf0001\FurinaBodyDiffuse.dds [ResourceFurinaBodyLightmap.1] filename = .\FurinaModf0001\FurinaBodyLightmap.dds [ResourceFurinaDressDiffuse.1] filename = .\FurinaModf0001\FurinaDressDiffuse.dds [ResourceFurinaDressLightMap.1] filename = .\FurinaModf0001\FurinaDressLightMap.dds [ResourceFurinaPosition.2] type = Buffer stride = 40 filename = .\FurinaModf0003\FurinaPosition.buf [ResourceFurinaBlend.2] type = Buffer stride = 32 filename = .\FurinaModf0003\FurinaBlend.buf [ResourceFurinaTexcoord.2] type = Buffer stride = 20 filename = .\FurinaModf0003\FurinaTexcoord.buf [ResourceFurinaHeadIB.2] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0003\FurinaHead.ib [ResourceFurinaBodyIB.2] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0003\FurinaBody.ib [ResourceFurinaDressIB.2] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0003\FurinaDress.ib [ResourceFurinaHeadNormalmap.2] filename = .\FurinaModf0001\FurinaHeadNormalmap.dds [ResourceFurinaHeadDiffuse.2] filename = .\FurinaModf0001\FurinaHeadDiffuse.dds [ResourceFurinaHeadLightmap.2] filename = .\FurinaModf0001\FurinaHeadLightmap.dds [ResourceFurinaBodyNormalmap.2] filename = .\FurinaModf0001\FurinaBodyNormalmap.dds [ResourceFurinaBodyDiffuse.2] filename = .\FurinaModf0001\FurinaBodyDiffuse.dds [ResourceFurinaBodyLightmap.2] filename = .\FurinaModf0001\FurinaBodyLightmap.dds [ResourceFurinaDressDiffuse.2] filename = .\FurinaModf0001\FurinaDressDiffuse.dds [ResourceFurinaDressLightMap.2] filename = .\FurinaModf0001\FurinaDressLightMap.dds [ResourceFurinaPosition.3] type = Buffer stride = 40 filename = .\FurinaModf0004\FurinaPosition.buf [ResourceFurinaBlend.3] type = Buffer stride = 32 filename = .\FurinaModf0004\FurinaBlend.buf [ResourceFurinaTexcoord.3] type = Buffer stride = 20 filename = .\FurinaModf0004\FurinaTexcoord.buf [ResourceFurinaHeadIB.3] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0004\FurinaHead.ib [ResourceFurinaBodyIB.3] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0004\FurinaBody.ib [ResourceFurinaDressIB.3] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0004\FurinaDress.ib [ResourceFurinaHeadNormalmap.3] filename = .\FurinaModf0001\FurinaHeadNormalmap.dds [ResourceFurinaHeadDiffuse.3] filename = .\FurinaModf0001\FurinaHeadDiffuse.dds [ResourceFurinaHeadLightmap.3] filename = .\FurinaModf0001\FurinaHeadLightmap.dds [ResourceFurinaBodyNormalmap.3] filename = .\FurinaModf0001\FurinaBodyNormalmap.dds [ResourceFurinaBodyDiffuse.3] filename = .\FurinaModf0001\FurinaBodyDiffuse.dds [ResourceFurinaBodyLightmap.3] filename = .\FurinaModf0001\FurinaBodyLightmap.dds [ResourceFurinaDressDiffuse.3] filename = .\FurinaModf0001\FurinaDressDiffuse.dds [ResourceFurinaDressLightMap.3] filename = .\FurinaModf0001\FurinaDressLightMap.dds [ResourceFurinaPosition.4] type = Buffer stride = 40 filename = .\FurinaModf0005\FurinaPosition.buf [ResourceFurinaBlend.4] type = Buffer stride = 32 filename = .\FurinaModf0005\FurinaBlend.buf [ResourceFurinaTexcoord.4] type = Buffer stride = 20 filename = .\FurinaModf0005\FurinaTexcoord.buf [ResourceFurinaHeadIB.4] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0005\FurinaHead.ib [ResourceFurinaBodyIB.4] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0005\FurinaBody.ib [ResourceFurinaDressIB.4] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0005\FurinaDress.ib [ResourceFurinaHeadNormalmap.4] filename = .\FurinaModf0001\FurinaHeadNormalmap.dds [ResourceFurinaHeadDiffuse.4] filename = .\FurinaModf0001\FurinaHeadDiffuse.dds [ResourceFurinaHeadLightmap.4] filename = .\FurinaModf0001\FurinaHeadLightmap.dds [ResourceFurinaBodyNormalmap.4] filename = .\FurinaModf0001\FurinaBodyNormalmap.dds [ResourceFurinaBodyDiffuse.4] filename = .\FurinaModf0001\FurinaBodyDiffuse.dds [ResourceFurinaBodyLightmap.4] filename = .\FurinaModf0001\FurinaBodyLightmap.dds [ResourceFurinaDressDiffuse.4] filename = .\FurinaModf0001\FurinaDressDiffuse.dds [ResourceFurinaDressLightMap.4] filename = .\FurinaModf0001\FurinaDressLightMap.dds [ResourceFurinaPosition.5] type = Buffer stride = 40 filename = .\FurinaModf0006\FurinaPosition.buf [ResourceFurinaBlend.5] type = Buffer stride = 32 filename = .\FurinaModf0006\FurinaBlend.buf [ResourceFurinaTexcoord.5] type = Buffer stride = 20 filename = .\FurinaModf0006\FurinaTexcoord.buf [ResourceFurinaHeadIB.5] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0006\FurinaHead.ib [ResourceFurinaBodyIB.5] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0006\FurinaBody.ib [ResourceFurinaDressIB.5] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0006\FurinaDress.ib [ResourceFurinaHeadNormalmap.5] filename = .\FurinaModf0001\FurinaHeadNormalmap.dds [ResourceFurinaHeadDiffuse.5] filename = .\FurinaModf0001\FurinaHeadDiffuse.dds [ResourceFurinaHeadLightmap.5] filename = .\FurinaModf0001\FurinaHeadLightmap.dds [ResourceFurinaBodyNormalmap.5] filename = .\FurinaModf0001\FurinaBodyNormalmap.dds [ResourceFurinaBodyDiffuse.5] filename = .\FurinaModf0001\FurinaBodyDiffuse.dds [ResourceFurinaBodyLightmap.5] filename = .\FurinaModf0001\FurinaBodyLightmap.dds [ResourceFurinaDressDiffuse.5] filename = .\FurinaModf0001\FurinaDressDiffuse.dds [ResourceFurinaDressLightMap.5] filename = .\FurinaModf0001\FurinaDressLightMap.dds [ResourceFurinaPosition.6] type = Buffer stride = 40 filename = .\FurinaModf0007\FurinaPosition.buf [ResourceFurinaBlend.6] type = Buffer stride = 32 filename = .\FurinaModf0007\FurinaBlend.buf [ResourceFurinaTexcoord.6] type = Buffer stride = 20 filename = .\FurinaModf0007\FurinaTexcoord.buf [ResourceFurinaHeadIB.6] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0007\FurinaHead.ib [ResourceFurinaBodyIB.6] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0007\FurinaBody.ib [ResourceFurinaDressIB.6] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0007\FurinaDress.ib [ResourceFurinaHeadNormalmap.6] filename = .\FurinaModf0001\FurinaHeadNormalmap.dds [ResourceFurinaHeadDiffuse.6] filename = .\FurinaModf0001\FurinaHeadDiffuse.dds [ResourceFurinaHeadLightmap.6] filename = .\FurinaModf0001\FurinaHeadLightmap.dds [ResourceFurinaBodyNormalmap.6] filename = .\FurinaModf0001\FurinaBodyNormalmap.dds [ResourceFurinaBodyDiffuse.6] filename = .\FurinaModf0001\FurinaBodyDiffuse.dds [ResourceFurinaBodyLightmap.6] filename = .\FurinaModf0001\FurinaBodyLightmap.dds [ResourceFurinaDressDiffuse.6] filename = .\FurinaModf0001\FurinaDressDiffuse.dds [ResourceFurinaDressLightMap.6] filename = .\FurinaModf0001\FurinaDressLightMap.dds [ResourceFurinaPosition.7] type = Buffer stride = 40 filename = .\FurinaModf0008\FurinaPosition.buf [ResourceFurinaBlend.7] type = Buffer stride = 32 filename = .\FurinaModf0008\FurinaBlend.buf [ResourceFurinaTexcoord.7] type = Buffer stride = 20 filename = .\FurinaModf0008\FurinaTexcoord.buf [ResourceFurinaHeadIB.7] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0008\FurinaHead.ib [ResourceFurinaBodyIB.7] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0008\FurinaBody.ib [ResourceFurinaDressIB.7] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0008\FurinaDress.ib [ResourceFurinaHeadNormalmap.7] filename = .\FurinaModf0001\FurinaHeadNormalmap.dds [ResourceFurinaHeadDiffuse.7] filename = .\FurinaModf0001\FurinaHeadDiffuse.dds [ResourceFurinaHeadLightmap.7] filename = .\FurinaModf0001\FurinaHeadLightmap.dds [ResourceFurinaBodyNormalmap.7] filename = .\FurinaModf0001\FurinaBodyNormalmap.dds [ResourceFurinaBodyDiffuse.7] filename = .\FurinaModf0001\FurinaBodyDiffuse.dds [ResourceFurinaBodyLightmap.7] filename = .\FurinaModf0001\FurinaBodyLightmap.dds [ResourceFurinaDressDiffuse.7] filename = .\FurinaModf0001\FurinaDressDiffuse.dds [ResourceFurinaDressLightMap.7] filename = .\FurinaModf0001\FurinaDressLightMap.dds [ResourceFurinaPosition.8] type = Buffer stride = 40 filename = .\FurinaModf0009\FurinaPosition.buf [ResourceFurinaBlend.8] type = Buffer stride = 32 filename = .\FurinaModf0009\FurinaBlend.buf [ResourceFurinaTexcoord.8] type = Buffer stride = 20 filename = .\FurinaModf0009\FurinaTexcoord.buf [ResourceFurinaHeadIB.8] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0001\FurinaHead.ib [ResourceFurinaBodyIB.8] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0001\FurinaBody.ib [ResourceFurinaDressIB.8] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0009\FurinaDress.ib [ResourceFurinaHeadNormalmap.8] filename = .\FurinaModf0001\FurinaHeadNormalmap.dds [ResourceFurinaHeadDiffuse.8] filename = .\FurinaModf0001\FurinaHeadDiffuse.dds [ResourceFurinaHeadLightmap.8] filename = .\FurinaModf0001\FurinaHeadLightmap.dds [ResourceFurinaBodyNormalmap.8] filename = .\FurinaModf0001\FurinaBodyNormalmap.dds [ResourceFurinaBodyDiffuse.8] filename = .\FurinaModf0001\FurinaBodyDiffuse.dds [ResourceFurinaBodyLightmap.8] filename = .\FurinaModf0001\FurinaBodyLightmap.dds [ResourceFurinaDressDiffuse.8] filename = .\FurinaModf0001\FurinaDressDiffuse.dds [ResourceFurinaDressLightMap.8] filename = .\FurinaModf0001\FurinaDressLightMap.dds [ResourceFurinaPosition.9] type = Buffer stride = 40 filename = .\FurinaModf0010\FurinaPosition.buf [ResourceFurinaBlend.9] type = Buffer stride = 32 filename = .\FurinaModf0010\FurinaBlend.buf [ResourceFurinaTexcoord.9] type = Buffer stride = 20 filename = .\FurinaModf0010\FurinaTexcoord.buf [ResourceFurinaHeadIB.9] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0002\FurinaHead.ib [ResourceFurinaBodyIB.9] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0002\FurinaBody.ib [ResourceFurinaDressIB.9] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0010\FurinaDress.ib [ResourceFurinaHeadNormalmap.9] filename = .\FurinaModf0001\FurinaHeadNormalmap.dds [ResourceFurinaHeadDiffuse.9] filename = .\FurinaModf0001\FurinaHeadDiffuse.dds [ResourceFurinaHeadLightmap.9] filename = .\FurinaModf0001\FurinaHeadLightmap.dds [ResourceFurinaBodyNormalmap.9] filename = .\FurinaModf0001\FurinaBodyNormalmap.dds [ResourceFurinaBodyDiffuse.9] filename = .\FurinaModf0001\FurinaBodyDiffuse.dds [ResourceFurinaBodyLightmap.9] filename = .\FurinaModf0001\FurinaBodyLightmap.dds [ResourceFurinaDressDiffuse.9] filename = .\FurinaModf0001\FurinaDressDiffuse.dds [ResourceFurinaDressLightMap.9] filename = .\FurinaModf0001\FurinaDressLightMap.dds [ResourceFurinaPosition.10] type = Buffer stride = 40 filename = .\FurinaModf0011\FurinaPosition.buf [ResourceFurinaBlend.10] type = Buffer stride = 32 filename = .\FurinaModf0011\FurinaBlend.buf [ResourceFurinaTexcoord.10] type = Buffer stride = 20 filename = .\FurinaModf0011\FurinaTexcoord.buf [ResourceFurinaHeadIB.10] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0003\FurinaHead.ib [ResourceFurinaBodyIB.10] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0003\FurinaBody.ib [ResourceFurinaDressIB.10] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0011\FurinaDress.ib [ResourceFurinaHeadNormalmap.10] filename = .\FurinaModf0001\FurinaHeadNormalmap.dds [ResourceFurinaHeadDiffuse.10] filename = .\FurinaModf0001\FurinaHeadDiffuse.dds [ResourceFurinaHeadLightmap.10] filename = .\FurinaModf0001\FurinaHeadLightmap.dds [ResourceFurinaBodyNormalmap.10] filename = .\FurinaModf0001\FurinaBodyNormalmap.dds [ResourceFurinaBodyDiffuse.10] filename = .\FurinaModf0001\FurinaBodyDiffuse.dds [ResourceFurinaBodyLightmap.10] filename = .\FurinaModf0001\FurinaBodyLightmap.dds [ResourceFurinaDressDiffuse.10] filename = .\FurinaModf0001\FurinaDressDiffuse.dds [ResourceFurinaDressLightMap.10] filename = .\FurinaModf0001\FurinaDressLightMap.dds [ResourceFurinaPosition.11] type = Buffer stride = 40 filename = .\FurinaModf0012\FurinaPosition.buf [ResourceFurinaBlend.11] type = Buffer stride = 32 filename = .\FurinaModf0012\FurinaBlend.buf [ResourceFurinaTexcoord.11] type = Buffer stride = 20 filename = .\FurinaModf0012\FurinaTexcoord.buf [ResourceFurinaHeadIB.11] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0004\FurinaHead.ib [ResourceFurinaBodyIB.11] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0004\FurinaBody.ib [ResourceFurinaDressIB.11] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0012\FurinaDress.ib [ResourceFurinaHeadNormalmap.11] filename = .\FurinaModf0001\FurinaHeadNormalmap.dds [ResourceFurinaHeadDiffuse.11] filename = .\FurinaModf0001\FurinaHeadDiffuse.dds [ResourceFurinaHeadLightmap.11] filename = .\FurinaModf0001\FurinaHeadLightmap.dds [ResourceFurinaBodyNormalmap.11] filename = .\FurinaModf0001\FurinaBodyNormalmap.dds [ResourceFurinaBodyDiffuse.11] filename = .\FurinaModf0001\FurinaBodyDiffuse.dds [ResourceFurinaBodyLightmap.11] filename = .\FurinaModf0001\FurinaBodyLightmap.dds [ResourceFurinaDressDiffuse.11] filename = .\FurinaModf0001\FurinaDressDiffuse.dds [ResourceFurinaDressLightMap.11] filename = .\FurinaModf0001\FurinaDressLightMap.dds [ResourceFurinaPosition.12] type = Buffer stride = 40 filename = .\FurinaModf0013\FurinaPosition.buf [ResourceFurinaBlend.12] type = Buffer stride = 32 filename = .\FurinaModf0013\FurinaBlend.buf [ResourceFurinaTexcoord.12] type = Buffer stride = 20 filename = .\FurinaModf0013\FurinaTexcoord.buf [ResourceFurinaHeadIB.12] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0005\FurinaHead.ib [ResourceFurinaBodyIB.12] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0005\FurinaBody.ib [ResourceFurinaDressIB.12] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0013\FurinaDress.ib [ResourceFurinaHeadNormalmap.12] filename = .\FurinaModf0001\FurinaHeadNormalmap.dds [ResourceFurinaHeadDiffuse.12] filename = .\FurinaModf0001\FurinaHeadDiffuse.dds [ResourceFurinaHeadLightmap.12] filename = .\FurinaModf0001\FurinaHeadLightmap.dds [ResourceFurinaBodyNormalmap.12] filename = .\FurinaModf0001\FurinaBodyNormalmap.dds [ResourceFurinaBodyDiffuse.12] filename = .\FurinaModf0001\FurinaBodyDiffuse.dds [ResourceFurinaBodyLightmap.12] filename = .\FurinaModf0001\FurinaBodyLightmap.dds [ResourceFurinaDressDiffuse.12] filename = .\FurinaModf0001\FurinaDressDiffuse.dds [ResourceFurinaDressLightMap.12] filename = .\FurinaModf0001\FurinaDressLightMap.dds [ResourceFurinaPosition.13] type = Buffer stride = 40 filename = .\FurinaModf0014\FurinaPosition.buf [ResourceFurinaBlend.13] type = Buffer stride = 32 filename = .\FurinaModf0014\FurinaBlend.buf [ResourceFurinaTexcoord.13] type = Buffer stride = 20 filename = .\FurinaModf0014\FurinaTexcoord.buf [ResourceFurinaHeadIB.13] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0006\FurinaHead.ib [ResourceFurinaBodyIB.13] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0006\FurinaBody.ib [ResourceFurinaDressIB.13] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0014\FurinaDress.ib [ResourceFurinaHeadNormalmap.13] filename = .\FurinaModf0001\FurinaHeadNormalmap.dds [ResourceFurinaHeadDiffuse.13] filename = .\FurinaModf0001\FurinaHeadDiffuse.dds [ResourceFurinaHeadLightmap.13] filename = .\FurinaModf0001\FurinaHeadLightmap.dds [ResourceFurinaBodyNormalmap.13] filename = .\FurinaModf0001\FurinaBodyNormalmap.dds [ResourceFurinaBodyDiffuse.13] filename = .\FurinaModf0001\FurinaBodyDiffuse.dds [ResourceFurinaBodyLightmap.13] filename = .\FurinaModf0001\FurinaBodyLightmap.dds [ResourceFurinaDressDiffuse.13] filename = .\FurinaModf0001\FurinaDressDiffuse.dds [ResourceFurinaDressLightMap.13] filename = .\FurinaModf0001\FurinaDressLightMap.dds [ResourceFurinaPosition.14] type = Buffer stride = 40 filename = .\FurinaModf0015\FurinaPosition.buf [ResourceFurinaBlend.14] type = Buffer stride = 32 filename = .\FurinaModf0015\FurinaBlend.buf [ResourceFurinaTexcoord.14] type = Buffer stride = 20 filename = .\FurinaModf0015\FurinaTexcoord.buf [ResourceFurinaHeadIB.14] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0007\FurinaHead.ib [ResourceFurinaBodyIB.14] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0007\FurinaBody.ib [ResourceFurinaDressIB.14] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0015\FurinaDress.ib [ResourceFurinaHeadNormalmap.14] filename = .\FurinaModf0001\FurinaHeadNormalmap.dds [ResourceFurinaHeadDiffuse.14] filename = .\FurinaModf0001\FurinaHeadDiffuse.dds [ResourceFurinaHeadLightmap.14] filename = .\FurinaModf0001\FurinaHeadLightmap.dds [ResourceFurinaBodyNormalmap.14] filename = .\FurinaModf0001\FurinaBodyNormalmap.dds [ResourceFurinaBodyDiffuse.14] filename = .\FurinaModf0001\FurinaBodyDiffuse.dds [ResourceFurinaBodyLightmap.14] filename = .\FurinaModf0001\FurinaBodyLightmap.dds [ResourceFurinaDressDiffuse.14] filename = .\FurinaModf0001\FurinaDressDiffuse.dds [ResourceFurinaDressLightMap.14] filename = .\FurinaModf0001\FurinaDressLightMap.dds [ResourceFurinaPosition.15] type = Buffer stride = 40 filename = .\FurinaModf0016\FurinaPosition.buf [ResourceFurinaBlend.15] type = Buffer stride = 32 filename = .\FurinaModf0016\FurinaBlend.buf [ResourceFurinaTexcoord.15] type = Buffer stride = 20 filename = .\FurinaModf0016\FurinaTexcoord.buf [ResourceFurinaHeadIB.15] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0008\FurinaHead.ib [ResourceFurinaBodyIB.15] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0008\FurinaBody.ib [ResourceFurinaDressIB.15] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\FurinaModf0016\FurinaDress.ib [ResourceFurinaHeadNormalmap.15] filename = .\FurinaModf0001\FurinaHeadNormalmap.dds [ResourceFurinaHeadDiffuse.15] filename = .\FurinaModf0001\FurinaHeadDiffuse.dds [ResourceFurinaHeadLightmap.15] filename = .\FurinaModf0001\FurinaHeadLightmap.dds [ResourceFurinaBodyNormalmap.15] filename = .\FurinaModf0001\FurinaBodyNormalmap.dds [ResourceFurinaBodyDiffuse.15] filename = .\FurinaModf0001\FurinaBodyDiffuse.dds [ResourceFurinaBodyLightmap.15] filename = .\FurinaModf0001\FurinaBodyLightmap.dds [ResourceFurinaDressDiffuse.15] filename = .\FurinaModf0001\FurinaDressDiffuse.dds [ResourceFurinaDressLightMap.15] filename = .\FurinaModf0001\FurinaDressLightMap.dds ; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script ; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord

Арамзамзам Линдеманнович

thanks for the ini brother, now she looks fine. really don't know what was the issue here, but since it's resolved there's no real reason to think about it now ig. keep doing the god's work brother✌️