Future plan :D 关于未来的计划 (Patreon)
Content
Hi all!
I hope you all had a wonderful New Year break and enjoyed our latest build! Since Micah (the developer I invited to participate in our project) joined and Tim retweeted our game, maybe it's time to bring it more seriously. I had several conversations with Micah recently and we're planning to launch this game onto Epic/Steam in hopefully April/May. I'm a bit worried since the current game doesn't have a target for playing, so I would like to add some gameplay (my current plan is a giantess VS army mode, also a hide-and-seek mode, and a tower defense mode) to our game if you have any suggestions on that please let me know!! (I'd say it's mostly concentrated on the current map)
Here's our plan for the Patreon and Epic versions:
1. Patreon will keep updating monthly with all the new features and game modes. The supporting cost will remain the same. While the Epic/Steam version will be a one-time payment (we're looking at around 15.99 dollar price) and the new features will maybe sell as DLCs.
2. It'll be a single-player game for now but with the sales on Steam/Epic we can possibly make an online version of it? (this is just my personal goal, but if we have enough money surely we can make something like a giantess version of Dead by Daylight)
3. I am still willing to create an RPG game (as I've already spent 4000 dollars on that Mocap suit... I will for sure), however maybe after this sandbox/Arcade game is released. And that game be Patreon only for a while.
So let me know how you feel about releasing this game onto a platform! I really appreciate your support in making this happen!
Also here's the plan for this month's update:
1. Update Micah's plugin for multi-thread detection (will have around 30% better performance compared to the current one). Also, add smoke/VFX to the game to make it more realistic.
2. Add an ability hotbar slot, so you can decide which attack animation you want to use.
3. I'm learning how to create a run-time animation importing system, I'm not 100% sure if this can work out but if it does then you can create or even share your own attack animations (with Blender or Cascadeur)! Then it'll be a better sandbox game imo.
4. Adding enemies back to our game (Maybe can't finish by January) (And you'll be able to drive tanks/helicopters in the game soon!)
Well, thank you again for all the support! I never thought in the past 2 years our game could have such a great change! It's really been a pleasure to have such wonderful people and community that makes amazing happen!
Wish you all a wonder 2025!!
大家好!
感谢各位一直以来的支持,希望大家跨年愉快!鉴于Micah(最近抓进来的开发)加入制作,以及Tim 转发了我们游戏的帖子,我们有个大胆的计划,准备将游戏发布在Steam/Epic上。考虑到目前的游戏内容确实比较单调,为了不想多半差评……我们估计还是需要2-3个月来完善一下游戏机制。我目前的想法可能是加入vs军队的玩法,vs怪物的塔防玩法,和捉迷藏小游戏。当然如果你有好的建议(关于游戏内容的,而且大概率就是围绕当前地图的),欢迎留言。
关于Steam/Epic平台和Patreon的区别:
1. Steam/Epic版本会是一次性付费的买断制游戏,大概价格会在16美金左右?(目前计划)而Patreon还会持续更新游戏,并且支持档位维持不变。新的内容在Steam/Epic上可能会以dlc的形式发售
2. 目前的游戏是单机平台的,后面如果收到了足够多的费用,我是想把游戏做成类似黎明杀机(第五人格)那种非对称对抗的游戏形式,所以可能会考虑联网游戏的形式。(我知道这个不赚钱,只是多一种玩法,所以大概率就是用Steam的土豆服务器联机了)
3. 发布了平台版之后估计我会继续开发一个RPG游戏(毕竟3万块的动捕服都买了……不能浪费),这个游戏应该是Patreon Only
所以不知道大家对于发布Steam/Epic是否有什么建议~有什么想法也请留言!感谢大家的支持
关于本月的更新内容:
1. Micah的Plugin应该会有一些更新,我们做了多线程优化,但是还在测试,目前看来有30%左右的性能提升。
2. 我在做技能栏,这样你可以选择要装备的技能,而不是随机从多个动画中出现一个。
3. 我正在学如何做动态导入动作的系统,假设(30%成功率?)成功了,那我们也许可以有一个真正的GTS 模拟器了!你可以用blender/cascaduer来制作动画,并且可以在社区里分享你的动作!
4. 把敌人加回来,我打算做一个可以驾驶的坦克和直升机,可以玩tiny vs gts的游戏了(但是可能这个月做不完)
总之十分感谢各位的支持!感谢各个小伙伴和社群的支持,真的没想到2年时间游戏从最开始一个非常草率的测试版本一步步走到了今天!也希望后面还能给大家带来更多惊喜!
祝大家2025年一切顺利!