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Hi everyone,

First of all, thank you all for the support! I've been working with Micah to optimize the destruction system, and we've already written about ten thousand lines of code... However, due to some bugs, we haven't been able to update the game as planned. Since the Chinese Spring Festival holiday is approaching, I might be unavailable for a few days. To avoid keeping everyone waiting, we've decided to release an Early Access version of the game. This version mainly introduces helicopters/tanks, as well as a skill system and custom animation importation, which I will explain in detail later. Compared to the previous version, this EA version doesn't include any optimization improvements, but don't worry, a new version will be released within 10 days with significant optimizations and enhancements.

 Changelogs:

New Vehicles: Tanks and helicopters. You can summon them by pressing Tab in the tiny mode or C in the Giantess mode. Currently, they are just for trying out as the missiles/damage mechanics are not yet fully developed (they will be integrated into Micah's system later, so we haven't spent time on them yet). The AI will also be updated in future versions. Helicopter controls are a bit complex: use W and S to control ascent and descent, Q and E for rotation, and the mouse to control pitch and yaw. With a bit of practice, you'll get the hang of it.

Skill System: You can now equip skills in the C menu, and you can also import custom actions (using the glTF file format. I've included an attachment for you to decompress and test). Please use windowed mode when importing files, otherwise, the file selection window might get stuck behind the game window (this issue also occurs with VRM imports, and we haven't found a solution yet—it might require adjustments to the C++ code). If you've seen the previous tutorial but still can't figure it out, or if you don't want to download UE5, I also offer a free FBX to glTF conversion service. Tier 2/3 users can get 2/4 actions converted for free with priority, while Tier 1 users will need to wait in line. When I have free time, I'll also help with conversions for free. You can upload the FBX files you need converted to Google Drive and send me the link via private message.

Bug fixed: Vehicles will no longer fly around when stepped on; they will stay stuck on the ground until the foot is moved.

New Actions: Added some new animations, such as 2 new stomping actions, 2 new hand actions, and the ability to throw items after grabbing them with Q by pressing Ctrl+Y. (The actions were created by 冰蓝砂糖, his Twitter ID is yumeko_gts)

DLSS Mode: Many people suggested adding DLSS in the last version, and I did try it. However, there were some conflicts with Micah's plugin, and due to time constraints, DLSS is temporarily disabled in this EA version. We will try to fix it in the next update.

This version might have some bugs, so if you encounter any, please leave a comment, and I'll do my best to fix them in the next update.

Google Drive:

https://drive.google.com/file/d/1x9wJ9CBp5Xhn6bahSkgNiUJ0ovEub-lL/view?usp=sharing

Mega: please manually copy the full address!!!

https://mega.nz/file/CB80nC5D#LhYRYRwb8_0Btrtm6Bd3-XmVR8fAzvMju7FnedgEZnA

Finally, I wish you all a happy Spring Festival and a happy Year of the Snake! 新年快乐!

大家好,

首先还是感谢大家一直以来的支持!最近一直在和Micah优化破坏系统,代码已经写了大概上万行了……但是由于出现了一些bug导致迟迟没办法更新,由于马上就要到中国春节假期了,可能我会有几天无法工作,为了避免大家等待,我们决定先放出一个EA版本的游戏。这个版本的游戏主要是加入了直升机/坦克,以及自定义动作和技能系统,稍后我会一一展开讲解。相比于上个版本,这个EA版本没有任何优化方面的提升,大家不要担心,10天后会发布新版本,应该会有不小的优化改善。

版本更新内容:

1. 新的载具: 加入了坦克和直升机,您可以在小人模式下按Tab打开菜单召唤他们,gts模式下可以按C打开菜单召唤。当前的载具只能用来体验,航弹/伤害都没有完善(因为要集成进Micah的系统中,所以现在没有花时间制作),而AI也会在后续版本中更新。直升机的驾驶比较复杂,用w和s控制上升下降,qe控制旋转,鼠标控制俯仰和左右偏移,稍加练习即可。

2. 技能系统: C菜单内目前可以装备技能,您也可以导入自定义动作(需使用gltf文件格式,我加入了一个附件,可以自己解压缩测试一下)。导入的时候请使用windowed窗口模式,否则打开文件的窗口会被卡在游戏窗口后面(VRM导入也有这个问题,目前还没找到解决办法,可能需要调整c++代码)。如果您看过之前的教程还是不会操作,或者不愿意下载UE5,我也提供免费的fbx转gltf格式服务。Tier 2/3每个人可以免费优先转换2/4个动作,Tier 1的用户需要排队,当我时间空闲的时候也会免费帮大家转换。您可以把需要转换的fbx动作上传到google drive然后私信发给我链接地址。

3. 细节修复: 车辆被踩踏后不会乱飞,将会卡在地上直到脚挪开。

4. 加入了一些新的动作,比如2个新的踩踏动作,2个新的手部动作,以及Q抓取后可使用Ctrl+Y将物品丢出去。 (动作的作者为冰蓝砂糖)

5. DLSS模式,上个版本有很多人建议加入DLSS,我的确加入了,不过和Micah的插件出现了一些小的冲突,由于时间原因本EA版本暂时未能启用,将会在下个版本尽可能修复。

这个版本可能存在一些bug,大家如果遇到了请及时留言,我会在下个版本中尽可能修复。

百度云:

链接: https://pan.baidu.com/s/1OWrDYiYrJshH_lJet0SgVQ 提取码: 9ia6

最后祝大家春节快乐!蛇年快乐!

Comments

GiantessGameUE5

咦?不会呀?在小人模式下按tab,然后spawn new object,拉到最下面先选车辆再点击地面就好了

DB

I like this new version! The giantess is now able to walk wider around you when enabling the roaming mode, this makes it much more enjoyable! Bugs: Giantess is blocked from the traffic light poles and sometime get stuck in the buildings with enabled floor generation.

Roadsidepumpkin

哦哦试了下好了。能否在巨人模式下也能无缝切换到小人模式(巨人依旧保留)?因为太经常卡住了,如果手动切成巨人再切回小人原来的巨人就消失了。

GiantessGameUE5

好问题……我修改一下切换逻辑好了,直接在现有gts的情况下切换成小人。这样好像更合理一点。

Asher

Game isn't launching for me so I'm unsure what to do. It will boot up then the screen goes black then it crashed with the bug report menu appearing. What should I do?

Asher

I have a 13th Gen Intel(R) Core(TM) i7-13700F, 16 Ram, 64 bit, Nvidia geforce RTX 4070 Ti

GiantessGameUE5

Ok great, can you try to update your graphic driver? :D your computer is fully capable to run this game for sure

Alexander Gonzalez

For some reason my mouse seems to be off center when I’m trying to access anything in a menu..

GiantessGameUE5

Hi! Sorry I received that bug before. Try 2 things. 1. Change the resolution in menu to something else then change back to your screen resolution. 2. Right click on the exe file, change the high dpi settings to use application determine

Alexander Gonzalez

Got it, thanks. Also, I’m not able to access the import menu when I select open VRM. It opens file explorer but I’m not able to access it

GiantessGameUE5

Yea… it’s a bug that I already aware of… but can’t fix it right now. You have to use full screen windowed mode so the pop-up menu won’t be blocked by the game….

Asher

I did update my drivers but it's still giving me the crash. I can send on here the message I'm getting if it helps to clarify. Hopefully this helps! And thank you for answering LoginId:f6a4717d4c1c89b710a3bc9ec4ce53aa EpicAccountId: LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 385] DecompressShaderWithOodleAndExtraLogging(): Could not decompress shader group with Oodle. Group Index: 607 Group IoStoreHash:0a4aba338e58815c6d6bad09 Group NumShaders: 21 Shader Index: 8306 Shader In-group Index: 607 Shader Hash: 5775893FA006478E419DA8260888CFC7F9EDE4C8 CitySample_Win64_Shipping CitySample_Win64_Shipping CitySample_Win64_Shipping CitySample_Win64_Shipping CitySample_Win64_Shipping CitySample_Win64_Shipping CitySample_Win64_Shipping CitySample_Win64_Shipping CitySample_Win64_Shipping CitySample_Win64_Shipping CitySample_Win64_Shipping CitySample_Win64_Shipping CitySample_Win64_Shipping CitySample_Win64_Shipping CitySample_Win64_Shipping CitySample_Win64_Shipping CitySample_Win64_Shipping CitySample_Win64_Shipping kernel32 ntdll

GiantessGameUE5

That is a bit odd since the shader is not compiled correctly. Is the full zip file being unzipped to a file path that contains no symbols/non-english characters?

Asher

if you mean extracting the files, it's going to my downloads folder. Do I need to extract it to a different place?

GiantessGameUE5

Yes please try extracting the whole project to somewhere else. If this still doesn’t fix the issue please send me a PM.

鑫琦 任

请问一下,教程在哪个位置。🥺