GiantessPlaygroundV2.5 Ready (Patreon)
Content
Hi all!
First of all, thank you all for your patience and ongoing support! Our V2.5 version has finally been released. The V2.5 version primarily focuses on changes to the optimization algorithm, allowing you to engage in larger-scale destruction while maintaining relatively stable FPS performance. Although there may still be some minor bugs at the moment, we are actively working on further improvements!
Here are the changelogs:
Removed the stupid traffic light collisions—now they can be crushed!
Optimized GPU calculations and caching methods, enabling destruction at heights of 100m or even 200m.
Added building destruction to tank/helicopter missiles (though this may currently stop working once the giantess destruction logic kicks in—we’re still refining this).
Improved the smoke system, making the smoke more realistic (however, I forgot to add an option to adjust smoke quantity—this will be added in the next version; for now, the smoke might slightly affect visibility).
Enhanced the precision of the giantess’s collisions with buildings.
Added a loading screen and a full list of Patreon supporter usernames in-game—thank you all for your continued support!
Introduced 2 new character models and added Yumi’s high-heeled model back.
Regarding potential bugs during gameplay:
Vehicles in the parking lot may flicker at larger scales—this bug is still being fixed.
If you experience lag, open the O menu in little person/GTS mode and set the vehicle/crowd count to 0—this will significantly improve the gaming experience.
If lag persists, try lowering the graphic settings in the options menu, including the resolution parameter.
If you approach a tank/helicopter and the “Press E to enter” prompt doesn’t appear, just wait a moment.
Moving forward, Micah will keep working on optimizing the game, while I’ll begin adding some fresh gameplay features. We’re hoping to roll out a полноценный (real) game mode as soon as next month—fingers crossed! :D
Thanks again for all your incredible support! We hope you’re having a blast with the game so far, and we’re excited to make it even better for you!
Here are the download links for the latest version:
Mega: (please manually copy the link)
https://mega.nz/file/eJ00AZBB#7VitrUCYsrU-bs6SyfZe3AxMGEtz37hJkJzpjFEq3yU
Google Drive:
https://drive.google.com/file/d/1yWiLXsZEVta4O-CGRrwhsM0PVJZe2iwW/view?usp=sharing
首先感谢大家的耐心等待以及一直以来的支持!我们的V2.5版本终于面世了。V2.5版本主要是进行了优化算法上的更改,你可以进行更大尺寸的破坏并同时获得相对比较稳定的fps表现。虽然目前可能还存在着一些小的bug,不过我们已经在继续进行优化了! 以下是这个版本进行的一些修改:
移除了可恶的灯杆碰撞,现在它们可以被踩碎了
优化了GPU的运算以及缓存方式,目前可以在100m甚至200m的身高进行破坏
给坦克/直升机导弹加上了建筑破坏(但是目前一旦原理giantess破坏可能会失效,我们还在修改这个逻辑)
修改了烟雾系统,目前的烟雾更加真实了(但是我忘记给烟雾数量进行选项了,下个版本会添加,目前烟雾可能有点影响观感)
Giantess对于建筑的碰撞更加精准了
加入了loading screen以及游戏的全部Patreon支持用户名录,感谢各位一直以来的支持!
加入了2个新的角色模型,并且加入了Yumi高跟鞋的形象。
关于游戏期间可能出现的bug:
停车场的车辆在大体积下会闪烁,这个bug还在修复
如果卡顿,请在小人/gts模式下打开O菜单,修改车辆/人群数量至0,这会显著提升游戏体验。
如果仍旧卡顿,可以尝试在option中降低graphic参数,包括resolution参数。
如果靠近坦克/直升机没有显示按E进入,可以稍微等一下。
从这个月开始,Micah还会继续进行优化,而我会开始添加真正的游戏内容,大概1个月后我相信我们的游戏就会有真正的玩法出现了!
再次感谢大家的支持!希望大家喜欢这个游戏 :D
链接: https://pan.baidu.com/s/18kRMTVMkmyekh7pPBHDxjQ 提取码: dchi