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Hi all,

Here's the download link for the V2.6EA. Hope you like it:

Google Drive:

https://drive.google.com/file/d/1QLv6HkWfeOAboqHNVuVXj5cwS72HMBuu/view?usp=sharing

Mega:

https://mega.nz/file/KRlXASAT#yL4C9-op43SPg0dUresDGu7JpZK09qSVGffBs66ov2Y

(Please manually copy the full address or the letters after # won't be copied by default)

Since I found some severe bugs in this build please wait for a few more days, I’ll try to fix the bug and make another release recently!

Hope you like the game! Thanks for all the support!!!

当前版本包含比较严重的bug,请先暂时不要下载,几天内会修复重新发布

下载链接:

链接: https://pan.baidu.com/s/1iNDReY-V_Ef8ZLrUNL1xCg 提取码: xfwe

感谢大家一直以来的支持!

Comments

desktop

I cant download either mega or google, mega requires a premium account and google gives me this message: "Sorry, you can't view or download this file at this time. Too many users have viewed or downloaded this file recently. " how do I fix this?

GiantessGameUE5

Please try to save this game to your google drive and download from there

Roadsidepumpkin

音效变得更吵了...而且好像还调整不了音量,grow on destruction还是enable不了

Christopher Sotelo

This is definitely the smoothest launch to date. However, there's this one bug that just wont seem to go away. After a few playthroughs, the pedestrians and vehicles become less and less until there's none left in the world. Even if I unzip the file again, there wont be any vehicles or pedestrians that spawn anymore. Do you have a fix for that or is that something you're working on?

GiantessGameUE5

嗯……这些bug会修复,grow on destruction可以开rampage mode,就自动变成这样了

GiantessGameUE5

Hmm… that’s a bit odd? So even if you restart the game there’s no more vehicle/crowd being spawned?

GiantessGameUE5

there are some severe bugs with the mouse control in tiny mode that I’m fixing it right now! Please be patient and wait for the new update!

MW2366

What in the- ResolutionSizeX=1984211392 ResolutionSizeY=473 LastUserConfirmedResolutionSizeX=1920 LastUserConfirmedResolutionSizeY=1080 This is me, coming from- I guess clicking Rampage Mode twice, and then encountering some obscene number after my resolution was squashed to one side of my monitor. I decided to look into it by going into the INI's to find out what was going on, and this popped up in GameUserSettings.ini. Edit: Ohhh, now I get it, if I click off the game onto my second monitor, I think the game bugs the resolution setting out, and turns it into an obscene number in the INI. Or it could be I'm using two different video cards of two different manufacturer's, and the game somehow can't manage that? Even though it could since V2.3.

GiantessGameUE5

Thank you! I encountered this same error today as well… trying to figure out why now…

MW2366

Hmmm, Fatal Error, but no error report generated. It crashed when I was just editing my comment, meaning it took about 5 minutes for the game to crash from having my second monitor as the focus instead of the game.

GiantessGameUE5

I’ve experienced some crash when switching from the game window to other tabs. I haven’t tested if it would crash when standing there for a few minutes. (I should do it today 🤦)

MW2366

DM'ed the error report. Though, Patreon's DM system isn't all that great for communicating crash report code.

MW2366

I think the generated floors are constantly generating sound from being moved about instead of the sound only being generated once. It can also stack in duration and somewhat in volume when there are multiple broken floors on the ground. Secondly, and I've noticed for a few versions, generated floors are not counted towards Crush on Growth, nor is the building counted as "destroyed" because of any amount of effort the player has to put into actually destroying a generated floor building. V25EA could actually destroy buildings and have Crush on Growth trigger from them whenever Generated Floors was ticked off. Thirdly, buildings "destroy" themselves pretty quickly (Ex: Whenever the rubble pile appears at the base of the building) without much input from the player, even down in the 5 meter range. On a final note, I'm glad that the box trucks are finally destructible, and the outgrowing of being able to crush cars at 75+ meters now just erases them at those sizes.

fq z

持续两个版本的bug:设置无法生效,修改设置后关闭菜单再开启会重置回默认设置

huan yang

那个哥斯拉 是现在还没有提供这个模型玩吗

GiantessGameUE5

设置应该是可以生效的,但是这个无法保存的问题我也遇到了,还在改。应该是这个notinstalled导致的…… 有点麻烦,我们的建筑内部需要用一些小技巧来实现

GiantessGameUE5

Yea we are working on counting the destruction of buildings now… we pooled all the pieces into a large data last version so it’s hard to distinguish if they are untouched or being destroyed… need to figure out a way adding a per instance data to each pieces …

Mhm1337

I had that exact issue, clearing out the config fixed it for me like deleting the config