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Poll

Vote for this month!

  • Make a video with rendered destruction and crowds! (cinematic level with Houdini) 162
  • Add attack feedback/ controller support 58
  • Mini-game (please leave a message on what contents do you like to see!) 86
  • 2025-06-30
  • 306 votes
{'title': 'Vote for this month!', 'choices': [{'text': 'Make a video with rendered destruction and crowds! (cinematic level with Houdini)', 'votes': 162}, {'text': 'Add attack feedback/ controller support ', 'votes': 58}, {'text': 'Mini-game (please leave a message on what contents do you like to see!)', 'votes': 86}], 'closes_at': None, 'created_at': datetime.datetime(2025, 6, 30, 2, 11, 8, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 306}

Content

Hi everyone!!! I hope you all had an amazing weekend!

Yesterday I went to a PC shop, it turned out my PSU, motherboard were fried. My cooling system, after three years of heavy use, was on its last leg, and the CPU was barely hanging on (locked at 1.02V for stability). So, I decided to let it go (RIP) and renew the entire PC. Now it has been fully upgraded to a beastly 9950X3D with a 5090.

As we are preparing to submit the game to the Epic Store for review this month, I’ll be pausing work on the Giantess Playground for now. However, I could work on something else this month and would love you to decide for me! Here are three options for this month’s development:

Learn Houdini for realistic destruction VFX: I tried learning Houdini before (it fried my 13900K then... BUT I HAVE A NEW CPU NOW XDDD). Its hyper-realistic destruction effects could elevate our game in the future. Check out this video for a glimpse: https://www.youtube.com/watch?v=UjOxuqOfrWI

Add controller support and enhance combat feedback: I plan to overhaul the game’s control logic to make it more competitive across various modes. Controller support would be a bonus, but this might be better tackled post-Epic release when I can potentially hire help. (It's a time-consuming thing...)

Develop a new mini-game mode: Maybe a mode like climbing onto the giantess? (or leave a message about any interesting idea on mini games that could potentially add to our current game), similar to the junkyard demo. I could create this and integrate it into our playground game later.

I’d love to hear your thoughts—vote for the approach you want me to prioritize! Also, exciting update: Vexoria the Sun Eater’s English voiceover is ready and will be added to the game soon!

Again, thanks for all your support. This game could not have become like this without you!

大家好! 昨天花了一整天的时间在电脑城。。。把电脑置换了,最终电源、主板都故障了,由于cpu之前也出过问题,显卡现在脱保…… 干脆就全套换新了,现在是953+5090的组合,稳定多了。

这个月我们会提交EPIC进行最终的发布审核,主游戏应该不会有大变化。所以我打算利用这个月的时间做点别的事情~ 大家可以投票来决定具体做什么!

1. 之前就有尝试过的houdini 特效 (然后把我13900k烧了,不过我现在有9950了!!),houdini的效果会非常真实,且因为是预制的,加入游戏后不会有性能影响(相当于播放动画)。我可以试着用houdini做一段特效动画,包含建筑破坏,人群等等

2. 加入手柄适配和攻击反馈等等,比如HUD的伤害提醒一类。 这个是为了让游戏体验更好。不过我以前的计划是等epic发布后,赚点钱然后雇人来完成

3. 开发一个新的小游戏模式: 类似之前做的踩汽车的模式,可以独立玩,后面也会加入到主游戏系统中。 如果你有什么有趣的想法也可以在下面留言!

我想了解一下大家的想法,所以麻烦大家有空的话投票选出你们感兴趣的方向。顺便英文的配音也找好了,是Vexoria,她是个超级专业的vtuber,在youtube/twitch上都有过100k的粉丝!欢迎大家去follow她。

最后感谢大家一直以来的支持!没有你们真的没办法把游戏开发到现在~~鞠躬!

Files

Comments

callmedaddy

Maybe an unaware mini game - have AI giantess and have the player as the tiny in the room as a survival/exploration minigame could have some small destructible objects to interact with as well ?

It be J

Houndini destruction effects with crowds sound insane, would so love to see that!

GiantessGameUE5

Yea… I’d love to try Houdini too haha! I also purchased a 1000 dollar online course for that lol 🤣🤣🤣 I’m thinking maybe we could create a pre-rendered scene, but make it into a game! So people can pause the system anytime they want! And even fly inside the scene with VR goggle!

宜轩 杜

電腦這東西嘛,舊的不去,新的不來,換新了是個大好事。 關於遊戲之後的發展,其實我比較願意能支持加載除了vrm以外更多3D模型的格式,比如說更通用的blender格式,這樣就有更多的資源玩家自己導入想要的角色來遊戲了,你覺得呢?

GiantessGameUE5

嗯,模型的问题主要是骨骼不适配,如果不是vrm的话可能就需要类似gltb这种格式,但是需要用ue引擎做一下骨骼重定向,绑定新骨骼再导入游戏。

ItsYren

I'll admit improved destruction and crowds is really enticing I would absolutely love to see some improved combat first. Maybe some walking attack animations? I personally really like the scenes we have already and it would be cool to see how you'd improve them! Controller support would also help to make the gameplay more accessible and Ive seen how highly requested it is lol

ItsYren

Totally understand the time and money consumption of such a task tho and I formally submit my second choice for Houdini

GiantessGameUE5

Don’t worry :D it’s always possible to add more animations since I have a mocap suit already 🤣🤣 let me know what do you prefer?

ItsYren

Personally I'm a big fan of vore😅 I think maybe one or two scenes for that would add some nice variety. Perhaps instead of dropping the tiny from above into her mouth it's a simply quick shove inside. Randomizing them upon activation so you get a different scene every time would be a nice touch. For more pure combat I think some good punching animations would look awesome! I like using the two hand attacks in the game so far and I think a left and right hook would go great. I really like the manual control you implemented with leg attacks and maybe something similar could be added for hand attacks for a bit more precision?

Blue Palmetto

I think controller support would help for appeal

Homura93

Imagine a struggle mini-game, imagine metal gear solid torture scene where you have to rapidly tap, but.... wait for it.... in a mouth or under a foot 😅

Huang

可以攀爬在女巨人身上!!

Ahdharr

A game mode where your objective is simply to escape the city without being crushed (intentionally or not) or eaten. Having the giantess rampaging in the city whilst getting bigger as time goes on. This mode could be built on later on possibly especially with Houdini know-how acquired to really make it shine as a mode where you're faced with "Objective: Survive" like the infamous Halo mission. Maybe having her at a static size that is larger with each "stage" cleared? Although I'm not sure how viable this would be later on, but having a hard mode where she is intentionally trying to find you (but unknown to you... it's a "good end" if she catches you?) and you're fleeing as best you can as she tears apart the city trying to find you before you escape. Perhaps a "Wife" Invader mode where they rampage on their own whilst you are "safe" somewhere on her person, and you give general requests (grow/vore/destroy/"have fun (rng of options)), basically a mode where the player can sit back and watch the giantess doing her thing?

GiantessGameUE5

This reminds me of an old game called flattened. I guess what we could do is having the player trying to access to some certain locations/targets while giantess is randomly walking inside the city. Sound a good idea

GiantessGameUE5

嗯嗯这个有计划!就是单纯的挂上去有点无聊,可能是让gts呆着不动往上爬比较好玩?

GiantessGameUE5

QTE game maybe! That could work along with the Houdini video play I guess

GiantessGameUE5

That’ll definitely add to the game sometime! Just today or later :D

GiantessGameUE5

Yes i can ask my girlfriend to record more hand attacks :D in fact i could possibly hire an actress to do the recording for us :D so she’ll be more professional

liu3572020

游戏大约什么时候发布?

GiantessGameUE5

得看epic的审核速度,可能月中可能月底……

GiantessGameUE5

但是patreon不会停,patreon还是会持续更新,档位也不会变。epic上大概是18美金这样

itman496

The thing I want to see most is where you can have the giantess control herself and just wander around on autopilot doing various things like stomping or picking things up or walking over things, while you can have the camera follow her around and see what happens, or the player follow her around. I am never much for wanting to control the giantess myself, I vastly prefer when they are AI driven! But the current mode where she hunts you down isn't ideal either, I'd enjoy it more if she ignored me and just did her own thing!

Ahdharr

That is definitely a throwback. Shame they stopped working on it. That and the one game "She came from MMD"/Attack of the ??? Waifu" Was great too. I liked how they had a little "radioactive waste" spot near the starting point you could eat as a cheat/psuedo-godmode for those just having fun. That sounds great to me. Maybe you have to make use of a building that has the detailed interiors (maybe just those specific buildings to keep the hardware needs low?) with the objective to get to the top floor to get her attention? Possibly could have the context that she's rampaging thinking she accidentally crushed you/the government took you/etc and "Doesn't care anymore" or something, as a little scenario flavor that pops up explaining the objective for the player to try and get to a tall building roof/etc. The longer you take the bigger she gets and the worse your options get as she destroys more possible buildings? (Fail = she gets to a certain size and your objective changes to escaping the city...for now). Could even have a followup second stage of the player jumping in the helicopter to use that feature you previewed, with the goal being to get her attention. (Fly close to the side of her ear without getting destroyed (she's growing fast so you have to hurry up before she cant hear the loudspeaker anymore, use the bigger size maps to reduce need for rendering detailed buildings in that mode?)

GiantessGameUE5

Hmm, you could first press 9 to switch to tiny mode, then press 7 to spawn a giantess later enable sandbox mode. I’ll add these action to the menu next update.

Centuries

为什么成了会员,还是锁定的

ALFAORTIZ

I'm glad the game is on a platform, it's much more accessible.

itman496

this is very close! Is there a way to enable her AI while already being her? So the camera follows her around?

Aiger akabane

I'd love if it would be available on mobile