Giantess Metropolis — First Beta Release! (Patreon)
Content
Hi everyone!
Thank you so much for your patience and support. I’m excited to finally introduce my new game: Giantess Metropolis!
In this game, you can build a city of your own, then experience it from a very different perspective. Whether you enjoy designing streets, filling a skyline with buildings, causing destruction, or setting up screenshots, I hope you’ll find something fun here.
My plan for this first beta is to provide a foundation for the sandbox system. There’s still plenty to improve
Build Your Own City
Start with the roads. You can draw roads manually by left-clicking to place them and right-clicking to confirm. To remove roads, press X to activate demolition mode, then left-click the roads you want to delete.
Once your roads are ready, you can start adding buildings. Categories such as Home, Industry, and Downtown each contain a selection of different buildings.
Many taller buildings support adjustable heights, so you can create a more varied skyline:
[ / ] — decrease or increase building height on supported buildings.
R — rotate a building.
C — switch materials on the small number of buildings that currently support it.
I plan to add more material options in future updates.
For faster construction, try the quick placement options in the Zoning menu. These let you fill an entire street with buildings from a chosen category. Buildings placed this way can be removed by right-clicking them.
If you’d rather jump straight into the destruction, the Zoning menu also includes options such as Ring City and Grid City, which generate a city for you with a single click.
Generation can temporarily freeze the game for around 3–20 seconds, so please give it a moment to finish.
Please remember to save your city manually! There is currently no automatic saving, so unsaved building work will be lost when you restart the game.
Character Customization, Attacks & Photo Mode
Basic character material and color customization is already available. Open the Character menu and look below the character preview to find the color controls.
Attack actions currently work through an equipment system, allowing you to change which attack animations you use. More actions are planned for future updates.
Photo Mode, accessed with P, also includes a large selection of animations. I’ve imported animations from several packs I previously purchased, giving you more options for posing characters and setting up still shots.
Other Modes & Current Limitations
Giga City currently uses an endlessly generating city rather than a layout you can draw manually. Its gameplay still needs more development, and I’ll be expanding on it in future updates.
The extraction mode and tiny character mode are at an early stage. Balance, controls, and the logic used to generate interiors all need further work. For now, please treat these as a first taste of the ideas behind those modes. I’ll continue refining them and adding more gameplay over time.
What Comes Next?
My priority is to build a fun, flexible sandbox that can grow with your feedback. Once that foundation is in place, I’d love to keep adding the kinds of activities and features you want to see.
Multiplayer is another possibility I’d like to explore further down the road, potentially with a player-hosted server setup similar to Minecraft. That’s an idea for the future, rather than a confirmed feature at this stage.
This first release came together a little quickly, so there may be bugs I haven’t tested yet. If you run into any problems—or have suggestions for gameplay or content—please leave a comment. Your feedback will help shape what I work on next.
Release Schedule & Access
The beta download will be available to Tier 2 and Tier 3 patrons later today, followed by all patrons tomorrow.
It’s been a while since I offered something extra for the higher tiers, so I wanted to give them a one-day benefit this time. Please, no need to upgrade just to get it early—it will be available to all patrons tomorrow.
If you’ve supported this project at any point this year, you’re also welcome to send me a private message after the release to request a download link for this beta.
Thank you again for sticking with me and supporting our game. I’m looking forward to seeing the cities you build, the screenshots you take, and what you think of this first beta.
I hope you enjoy Giantess Metropolis!感谢大家这段时间的支持与陪伴,我终于可以和大家公布新游戏:《巨大娘都市》 这个游戏目前的主要玩法是自由搭建与破坏,然后在城市中可以扮演女巨人或者小人来体验不同的乐趣。目前的版本有比较基础的搭建系统和破坏系统了,后续会在这个基础上持续迭代新的玩法!希望大家多多提建议,我们一起来把这个游戏完善下去。
以下是目前的游戏内容:
目前玩家可以手工修建道路,左键点击是放置道路,右键可以确定道路,如果要拆除的话可以按X激活拆除模式后左键点击拆除
摆放好道路后可以放置建筑,其中home、industry、downtown这些每一个里面都有不同的一些建筑,大部分高层建筑可以通过[ ] 键修改高度,r键旋转,少数建筑可以通过C键修改材质(后续会有更多材质可供大家选择)
您可以使用zoning中的快速摆放模式,把整条街都按分类摆好,摆好的建筑右键点击可以拆除。
如果您不想手动摆放建筑,只想享受破坏的快感,可以在zoning中选择后面的几个比如ring city,grid city等一键生成建筑。会卡顿大约3-20s即可生成完毕。
建筑完成后请务必手动保存,不然重启游戏后不会自动保存。
角色目前可以有一些基础的材质变换,在角色菜单,预览下面可以修改颜色。
动作目前是以装备的形式实现的,大家可以自行修改攻击动画,后面会推出更多的动作。
拍照模式(P)目前加入了大量动作(我把之前购买过的几个pack的动作都导入了,大家可以灵活使用来进行静态拍摄)
Giga city目前不能自己手动绘制,是无限生成的模式,玩法上还有待完善。请期待后续更新。
搜打撤和小人模式目前还只是beta测试阶段,平衡性、操作、室内的生成逻辑都还有待完善,大家可以先以体验为主,后续会逐渐优化并增加新的玩法。
最后感谢大家这段时间的支持!新游戏上线的比较仓促,可能还有一些没有检测出来的bug,如果大家遇到了什么bug,或者对于玩法、内容上有什么建议可以随时留言。目前我的想法是先搭建起一个比较有趣的沙盒,之后可以在上面随意添加大家喜欢的玩法,甚至也可以加入多人游戏的可能性。(类似Minecraft个人开设服务器的方式)
稍后会发布游戏更新给tier2/3档位的赞助用户,明天会公开给所有赞助用户(因为确实很长时间没有给高档位的赞助福利,所以这次会提前1天发布,大家不需要为了提前拿到而升级)。如果您在今年赞助过这个项目,游戏发布后也可以私信找我要这个beta版的下载地址。
再次感谢大家一直以来的支持!希望大家喜欢我的新游戏:Giantess Metropolis