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Vote on what's next for Giantess Metropolis. 投票决定下一步开发方向

  • Tiny Army vs. Giantess 军队作战 30
  • City Management 城市管理 7
  • Multiplayer 多人联机 6
  • Tower Defense 塔防玩法 2
  • First-Person Stomping 第一人称踩踏小游戏 21
  • AI giantess girlfriend AI女友 16
  • Other, please leave a comment! 其它,请留言分享你的想法 1
  • 2026-11-01
  • 83 votes
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Content

Thank you all for supporting the game! I hope you enjoy the game so far!

Feel free to share your gameplay experiences, screenshots, and videos on social media! I'd love to see what you've created! :D

Now I have a few ideas for the next development direction, and I’d love to hear which one you’re most excited about.

Your votes will help me decide what to prototype and prioritize next!

1. Tiny Army vs. Giantess

Introduce military forces into the city! Play as a tiny soldier and fight against a giantess, or take control of the giantess and face the army yourself.

2. City Management & Citizen Satisfaction System

Give your citizens a voice! They could make requests, express their needs, and react to how you build and manage the city.

Destruction would become part of the gameplay—for example, clearing a neighborhood for redevelopment. Some events could even involve citizens upsetting the giantess, with consequences for their district!

3. Player-Hosted Multiplayer

Host your own session and share a city with friends: one giantess and several tiny players exploring the same map.

I’d start with a simple shared sandbox focused on seeing each other and basic interactions. Full extraction gameplay and more complex synchronized systems would take longer time to develop.

4. Tower Defense & Monster Invasions

Defend your city against monsters moving along designated routes! Place defense towers and control the giantess to fight back.

Another possibility: play as a tiny soldier alongside an AI-controlled giantess. Just watch where she steps, cause your tanks might get crushed too!

5. First-Person Stomping Minigame

Experience the city through the giantess’s eyes, with more direct control over where each foot lands. You can aim your steps to stomp the city in first-person perspective.

6. AI Giantess Girlfriend

Bring your giantess to life with an LLM-powered AI! Connect your own LLM API, chat with her, and watch her think, respond, and act based on your conversations. Inspired by my earlier AI Giantess demo, but now in a city you've built yourself!

7. Other — Share Your Ideas!

Have a different idea that would make the game more fun? Leave it in the comments!

Thanks for helping shape the game!



感谢大家支持这个游戏,希望大家对于第一版的demo满意!也欢迎大家在X/youtube/B站上分享你在游戏里的视频/画面等等!关于我现在的Giantess Metropolis,我想做个投票,问问大家对于下一个开发方向有什么想法:

  1. 加入小人军队,可以扮演小人射击giantess或者扮演giantess对抗军队

  2. 加入市民满意度系统,完善模拟城市的玩法,比如小人会提出需求,我们需要根据需求来修建设计城市,破坏会变成玩法的一部分,比如需要拆除某个街区,或者小人惹gts不开心,特定区域需要进行处理这样的玩法

  3. 多人模式(类似Minecraft的联机),可能目前还是比较简单的1个giantess+几个小人玩家可以在一个地图里玩,采用玩家创建服务器的玩法。搜打撤目前可能服务器同步会比较费劲,应该是先做简易版,能看到玩家+gts的?

  4. 塔防玩法,加入城市防御塔,关卡会设定怪兽入侵,怪兽会沿特定道路移动,玩家需要部署防御塔+控制gts进行反击。或者玩家扮演小人军队,和AI gts一起抵抗怪兽(当然gts也会不小心踩坏军队的设备)

  5. 第一人称踩踏的小游戏,类似可以控制脚的落点的那种玩法,第一人称(也许在gigacity中实现)

  6. AI 巨人女友,通过玩家提供的的LLM api让游戏里的giantess具有思考能力,会根据玩家的对话进行行动,类似很早以前的AI giantess demo。只不过这一次让你在自己搭建的城市里拥有一个AI giantess girlfriend

  7. 其它,欢迎留言补充你认为好玩的玩法。

Comments

zefie

I voted other, but it's also kind of City Management. Imagine if the Giantess wasn't always about destruction. What if she was a nice giantess too? Like maybe moving cars across the city when in a traffic jam or something silly. Of course, she would still be destructive if angered. The player could work towards a kind giantess or an angry giantess depending on their actions in the city management sim. Maybe the giantess wants a road "there" or a house "here", and if you don't do her quests, she gets angry and takes it out on the city. That's probably a lot of work but I think it could be a cool concept.

Black_Templar21

A growth battle between the player giantess and a computer controlled giantess would be fun. Both searching the city for means to grow (via destruction or reaching certain destinations first [f.e. powerplant], reaching them could trigger growth spurts, until one giantess is the undisputably most titanic and overshadows her rival.

Cap-Coop

On the note of City Management, I think it would be a neat gameplay loop to have to consider the actual size of the GTS. Having to design a "walkable" city so that you don't destroy everything you have built. Would probably also need First Person Stomping or something similar since at a certain point you will need fairly precise control over your steps.

L

maybe add a pre-scripted facial expressions on the photo mode. like "happy face" "disgusting look" "twinking an eye".

L

it's a little detail, but i think that improve a lot the final results of the photo mode.

That Which Festers.

So the one thing I really want to see, more than anything else, is an improvement on the walking cycle. Stopping is super janky. The foot could place, or not, and then just slides into an idle animation. Its probably been my only real gripe, but I'm actually so desperate to see it fixed since it tends to take me out of the experience.

GiantessGameUE5

Hmm… well, that needs to remake all the animations to fit the idle animation… I could try that someday, but maybe not the first priority.

Cloud69

I think this would be cool idea. be it by destruction fighting enemy's or just collecting something around the map.