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Hey lads!

Work is going forward. Slowly, but smoothly. Heat is literally killing me, and all my windows are from the south, while I have no air conditioner (they aren't allowed in my building), so FML & RIP. Yet again I had to switch to night mode, because working during the day was unbearable. Another thing I have to mention is that my body was acting weird lately, so I signed up for rehabilitation (on the end 2nd end of the city...) on Thursdays & Fridays evenings during the summer.

Ok, enough of whining. Last time I mentioned that we are working on multiple features, so here are a few of them:

First one is something we call "mood filter" that will be custom and added to each location. It will change all characters' colors based on location and their current position. For example, it's darker around the room's corner and brighter near the window/lights, and if the room uses blue lights, characters will also be a bit blueish etc. It's still a work-in-progress.

Another thing is updated day & night system. Each location that allows it, will have 2 variants (each with it's custom mood filter) - one for the day (between 6:00 and 17:59) and another one for the night (between 18:00 and 5:59). Also testing some other stuff regarding city's immersion.

Last, but not least cool, is updated clothing system. The idea here is to expand the system with new options, like visible panties under the skirt or allowing "bigger" boots to co-exist with pants. I want to also include visible pantyhose underneath the skirts, or dresses instead of shirts + pants, but these two will need a lot more work, because each addition like that increases the chance of screwing other clothes, animations and so on.

Oh, and the character you can see above is almost finished (aside from the head).

I guess that's it.

Cheers!

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