Progress Report #74 - Character creation early demo (Patreon)
Content
Hey lads!
As promised, today I'll upload standalone demo with character creation only. It's not finished yet, it's bugged, some choices are missing, it uses old UI, face parts don't connect well with other variants and so on. But existing character model template is like 99% done, so you can see how character will look like in the end. We want to have at least 10 variants of almost every option for the game release. Also, I would really love to hear some feedback from you - what's bad, what's good, what should be added, what removed and so on, whatever comes to your mind, really, since it's the best moment to change/add anything.
Regarding other stuff, I added optional Auto Save feature to the game. It will save your game in one of the 5 auto save slots BEFORE interacting with the world (starting dialogue, changing location etc.). I still don't know what to do about save scumming factor with it, e.g. auto saving before random event triggers, and after loading auto save should that random event trigger automatically or be ignored?
Another one is Primary Needs - Jane will have to sleep, eat and piss. While pissing will be fully optional feature, so you can turn it off, eating & sleeping will be mandatory. Jane won't be able to die from hunger or sleep deprivation, and you will be able to store items that restore hunger & sleep, like sandwich or coffee. Not eating or sleeping will make her lose energy much faster, so she will have to find a "way" to eat something from time to time or find a place to sleep, or relieve herself. I didn't add need of drinking, because it felt redundant with hunger.
Ok, now that I mentioned Energy, it will also get a small rework and it will be more of a "mobile" stat. Basically, it will be easier to deplete it, like with moving, but it will be much easier to restore it, because it will regenerate on its own over time while standing, waiting or resting. I'm kinda trying to shift the importance of energy onto hunger & sleep here, which will decrease much slower than energy and will be easier to replenish (sleeping once a day; eating a few meals each day)., while also adding survival & realism elements to the game.
Also, people using Basic version should be happy, because finally I removed the bonus speed cheat from the Extended version and added option to Run (usable in all versions) at the cost of increased energy consumption. So yeah, running will be a thing and you can see it in the character creation demo, although looks very stupid with static character, lol.
With all these new features I have more material to design perks, traits & items, so expect more of them, too.
Tomorrow I'm leaving for small vacations Monday-Wednesday, so I'll be back to work on Thursday, and until that time I'll only check my phone from time to time.
All my artists had small holidays this week, so expect sneakpeaks again once I'm back from my holidays this time.
Cheers!