Progress Report #96 - Game is stable! (Patreon)
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Hey lads!
After over 4 months I've finally managed to release v30f that should be playable on older GPUs with only 2 GB of VRAM and Android with only 4 GB of RAM (if you didn't bloat it too much). So far nobody reported any crashes or performance problems, so I would say it's a success, lads! There's still room for the game optimization, so I should be able to make it run a bit better. In the near future I wanna try different quality options for the game, so you can either choose to downscale the art and play on weaker devices or to upscale it and put your RTX 4090 to some good use. This game hardly uses any GPU or CPU, but it will eat a lot of RAM and disk space, especially in the future.
I am already working on fixing reported bugs, but I am away whole weekend, so most likely I will release a character re-roll fix on Monday. I aim to fix all of the bugs still this month, so I can finally start working on the new content for v31. Sorry about the inconvenience.
I know my roadmaps never work, so take it with a grain of salt, but current plan looks like this - Fix all the bugs still in May (v30h? v30i? v30z?). Once they are fixed I go for the NTR content in v31 and it will appear most likely at the end of June. With the official release of v31 I will also release v30 to the public with all its hotfixes. This way I will be able to fix the game & release v31 in peace. Yeah, you will have to wait like 1,5 month longer for the public release, but once it's out it should be as bug-free as possible, so you can fully enjoy the game.
Cheers!