Devlog #3 (Patreon)
Content
Hello everyone!! i'm already late on the first month i use a schedule in lfksjakfl, sorry i had to vote yesterday so no devlog
(if you didn't see the schedule for october, since i didn't send out emails for it, it's here!)
I haven't been able to do a lot, i did script the first scene of the script for gentle fall, wrote a bit more on my commute etc etc, i mostly was cleaning the second scene this past month!
I am almost done with the design doc for MDBF (my dream boyfriend) too, there's like 12 pages already of pure planning... remember guys, it's better to plan stuff out early so you don't end up feature creeping yourself in the future! having ideas is nice, but it's better to have something concrete first to have those ideas in the future (i have a separate doc just for brainstorming stuff! most won't be implemented because they are either unnecessary bloat or just not viable)
area mappinggame loopthere's 5 major areas and 23 different places to explore! with each area having one puzzle... the last one being a really neat one that i took inspo from another much more popular game fksfalfsakl
I need to playtest the viability of these puzzles, but i think they are all pretty intuitive, nothing too hard. i want the focus to be more on exploration/visual novel bits anyways
oh and i also picked some time to plan the itchio page, it's my favorite part
this is just a sketch rn...also my inspo board is just a bunch of bullshit man...