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Edit (AMD driver issues):

Apparently the newest Radeon drivers (25.8.1) for AMD GPUs break a lot of Godot games using Vulkan. So if you have issues running the game you could either try the dx12 version, roll back your GPU drivers (25.6.1 apparently works), or wait for AMD to release a fix.Big thanks to DC DC and requestnightbird for letting me know.

Edit (hotfix 1):

Sorry, I should have caught these during testing.

Game will now show the correct version on title screen and in logs.

Added a new save patcher for ea1 saves.

Original post below:

The second combat floor has been transformed into a castle-ish themed floor. With fancy carpets and a new unique statue puzzle. There are four clayman statues in a room, and one of them holds the key to the floor vault. Attack the correct one to get the key instantly, attack the wrong one and they all become hostile. There is one note on each of the first three combat floors, each of which rules out one of the statues.Originally I wasn't quite sold on the simplistic textures for the claymen, but I think they look a lot better in game than they did in Blender.

Also there's a new feature room with three chests in it, two of which are mimics. It can spawn on any floor that has a room bigger than 3x7 or 7x3.

One request that keep popping up is for the option to customize Chloe's breast size. I was going to use the new layered animation system coming to blender, to possibly add another animated blend like the belly scaling that's in the game currently.But it looks like the system won't be coming anytime soon, so I added an option to scale Chloe' breast bones to the customization menu.The option needs to be enabled in the settings menu and will use the breast physics during cinematics when the value is above 1.It was meant to just be a temporary goofy bonus feature for the early access builds, but it works surprisingly well even at higher values. It does have a lot of clipping issues though, especially during cinematics.It would be great to have a fully working procedural system in place, instead of adding on more animation work. So I'll be experimenting some more with it when I have the time.

Other than that there are some new decor tiles scattered around the dungeon. There needs to be a lot more for variation but i feel they already break up the monotony of the floor designs even if there are just a couple of them.

Thank you all so much for your support.

Full list of changes below:

New stuff:

New "Castle" themed floor that replaces "Dungeon XL".

New "Clayman" enemy.

New living statue puzzle exclusive to the castle floor.

New mimics and chest feature room.

New Clayman standing doggy cinematic.

New Wolfman anal cinematic.

4 new decor tiles added.

New optional breast size customization.

Added a new generic version of the home stage for dungeon cinematics.

Changes:

Added the Crate stage as a cinematic option (Thanks to Myahmary for the suggestion).

Added the new generic home stage as a cinematic option.

Near full rework of free camera mode. Now allows for greater ranges of fov.

Made some changes to the light attached to the cinematic camera. It should look less glossy during extreme closeups.

The shallow graves now have a 40% chance to spawn two skulls.

The ring of mana now grants extra mana when attacking rather than mana regen.

The ring of recharging and ring of mana have been added to the vault loot.

Bugfixes:

The ring of mana has been added to the loot pool (Thanks to Myahmary for the bug report).

Fixed an issue with rings/scrolls not showing/showing BUC state in certain menus.

Fixed a beanbag chair clipping through Chloe's foot in the defeat cinematics (Thanks to Foxfire for the bug report).

Fixed cinematic freecam not actually using camera modifier input for anything.

Fixed NPC AI's move to home location behavior hard locking the game on floors without stairs (Thanks to Ravenmire for the bug report).

Cheat lights added to some cinematics with tall characters now change color based on the stage.

Fixed the minotaur bath cinematic not working properly when viewed through the memory selection menu.

Files

Comments

Mifuni

Breast size? 👀 is this the first few steps towards something greater or just something for now?

Floppystack

Would have to experiment with it some more to know for sure. But a procedural system that just works instead of having to animate multiple boob sizes is really alluring.

Imperator

Is this gonna expand into further character customization? Like other adjustments elsewhere on the body? Thighs, stomach, butt?

Grafenschreck

Amazing update as per usual! Two little things. First: Breast size can be bigger than usual - making them smaller would probably lead to more issues than having them bigger, right? Because I would turn the size down just a tad, at least for experimenting. Second: Have you thought about adding another "stage" to the adult-scenes? Most scenes have a starting-animation, a quicker one followed by a finishing + ending-loop. How about having the finishing-loop also be endless until you move on? I've thought about it a couple of times by seeing that i.e. the pigman has only two loops: start and short fast + finish-loop. I didn't wanted to write that just because of the pigman-scene but since some of those "special animations" are basically only visible for a short moment having them added as an extra "layer" might be a nice feature. Edit: The new camera system is fire. It's super smooth!

Mifuni

That's great news man 🙏🏼 whenever it happens I'll be sure to compensate

Floppystack

Scaling the breasts up is easier than scaling them down yes. Scaling them down creates a bunch of shading issues and would probably require a custom mesh. The physics also needs some changes to work with smaller sizes. Originally the cinematics were all going to be simple three stage animations. And then they evolved into a mish mash of stage counts and variations. The sequence I aim for now is [foreplay - slow - fast - burst - after], but it is a lot more work. And sometimes I simply run out of time and have to move on to something else, leaving a cinematic with three stages. I don't remember specifically why the pigman one only does the fast stage for a few loos, but I probably felt it was a little too simple to loop forever.

Duskyer

YES. BEEN HOPING FOR BIGGER BREASTS.

Grafenschreck

It would definitely be a bit of work to add those layers, yeah. It will get only more -if- you should decide to do it on a later date. Maybe it's one of the things the could be one of those updates once you got the things off your plate that you want to get done first. -I- certainly would love an update like that. Not only for the pigman-scene but in general. Be it short, quick or fast animations, you always put a lot of details in facial expressions and also body movement. But I can totally understand that this wouldn't be something on your top priority list for now. :)

Ch3fCl0ut

Been having a weird bug with v0.5 ea1 (Also having it still with v.05 ea2) where when using Vulkan release none of the models (Player and monsters) would be in game though their interactions still would be. Do not have the same issues with the dx12 but just wondering if you know what could be causing this. Tried deleting and reinstalling the Vulkan ones a couple times to see if I'd somehow accidentally deleted the models in the files but that didn't seem to do the trick. Thanks

Renown0

Zero shade whatsoever considering this is the first thing I have even resembling a complaint, but I am (slightly) sad about the breast size adjustment option. It's not like it really AFFECTS me, but I'm like "What do you people want? Was she not perfect?" :( Oh well. I shouldn't complain considering there's more anal in the game, AKA the hill of wanting more I'll die on.

Dooply

Awesome work as usual, I'm probs gonna keep her as is (She's perfect...) but it's nice for others to have the option and this new map is already a vibe with the red carpets and all. I know some people might be disappointed you didn't get around to the nightmares and lava sirens cinematics but personally I can wait and wasn't gonna get my hopes up since if they didn't come this update they'd just come in a future one so take your time mate, better to finish something at your own pace rather then give a rushed version. But anyway keep up the amazing work as usual mate, genuinely shaping up to be a great game with alot of replayability.

Kerenga

Im quiet happy with the addition of the Breasts Option. The change in Shape throught the Physics towards a more droopy and "natural" Shape is beautifull. As an intermediate Option this works well enought until you can implement a way of Game mechanics for Breast-growth. Like Breasts as "Mana-Tanks" XD

Kerenga

On a different Note. I allways expect the new Mushroom Decalls to be addible Items. Maybe a new Medium for random ore cursed effects for the Futur?

HiB

Breast size?! Now only monster transparency is left. ;)

Sticky Milk

Is there a way to apply the update while maintaining the progress of the previous version?

Floppystack

You can try deleting the shader cache at: (windows) %APPDATA%\Godot\app_userdata\HardStuck (linux) ~/.local/share/godot/app_userdata/HardStuck You can also try running the game from the command line/terminal to see if the game spits out any error messages.

Abyss

Small request for the purposes of testing QOL: could we get a way to drink multiple potions/use multiple consumables at once? I like to modify stats to check out/test new content and it can get tedious standing around drinking potions one by one at the start of the run. Unless there's a way to already do this that I just don't know about, thanks!

Floppystack

The decor is surprisingly tricky. If it has too much detail it looks like an interactable tile, if it has too little detail it might as well not be there. The corals on the water floor still stick out too much in my opinion. But at the same time they're corals, so they should be vibrant. I don't mind hiding interactions in decor, but I think items the player can pick up should be clearly marked. And I'll add a note in the list of changes if there is a new interaction so people won't have to hunt for hidden stuff that isn't there every update.

Floppystack

The old save should still work in this new version, but the entire dungeon is generated at the start of the run so you will have to either start a new run or reach the end and loop to see the new content. You can make a manual copy of a saved run if you want to continue it later. The files are at: (windows) %APPDATA%\Godot\app_userdata\HardStuck\Saves (linux) ~/.local/share/godot/app_userdata/HardStuck/Saves

Floppystack

I'll try to have something like that in the next update. In the editor build I have a bunch of hacky ways of debugging stuff. And whenever I get around to making a more elegant version I add it to the early access builds.

Abyss

Appreciated, thanks so much!

Inflation Pilled

With the addition of breast(or maybe body too later?) size adjustments. What are your thoughts on adding potions or items that change Chloe's sizes? Maybe would have to be something that is enabled by player if you don't think everyone would be into her having different proportions.

Kerenga

Ok. By the Rule of 3. First: Could you do the same Magic that you did to our legally destingt Chubsters Breasts, as well to her Ass, Hips and Thights? Maybe connectet to the STR Stat where the Breast growth could be connectet to the Mana? Second: With how good the bigger Breasts look; Cow Outfit when? XD Third: More Tentacle action for the Cunthullu Spell. I would say, add one normal Tentacle per Level 0-4 and for the 5th Level of the Spell one huge Tentacle with the same output as the Kraken. And Animations acording to the Numbers of Tentacles with the 5th levels Animation beeing something like 4 Tentacles holding her up, while the 5th small and the big one fuck her?

Orpheaned

I’ve a black screen each time i try load my old save

Floppystack

Try running the game from the command line and see if any error messages pop up.

Floppystack

The one thing I forgot to test was that the game could load older saves apparently, sorry about that. It should work properly in the hotfix.

Floppystack

I'd like to keep any deviation from the base body type completely optional, so tying the breast size to a resource value or some other variable sounds like a good option for keeping it separated from gameplay.

Floppystack

Does the rule of three extend to request? :P 1. I have my doubts that it would work, there are a lot of hands on Chloe's butt and thighs so it would probably cause way too many clipping issues. 2. It is going to be costume spooky time season soon... 3. I'll add some tentacle cinematics to the polls as an option at some point. There will also be more saint statues in the future, so I might start rotating the poll contents entirely between different areas of the game that could use some attention.

T-A-B

Another excellent update. Your animations are superb, and I especially like the attention you put into facial expressions. It's something a lot of games neglect and it makes a huge difference.

Dragoon

Dunno if/where you take suggestions, but may I suggest a sexy nun outfit for Chloe? :D Love the game - it's a real gem among smut games. Perfect balance between smut and gameplay, and you've managed to turn the sex into a good mechanic to balance in the gameplay.

Kerenga

The Rule of three can apply to basicly everything XD. Its based on psychologie. More than 3 Options, Tasks, ect. tend to overwhelm most People and create sup-par Results. Conserning 1. one could argue that the same is allready the Case for the Breasts. For Example: The Boobjob Scene with the Minotaur is not working properly because the Hands are not connecting to the Breasts anymore. The Gimmic ist still fun tho. Same Logic applies to the Ass, Hips and thights and clipping. 2. Spooky Season is fun hehe 3. I would say One normal cinematic and one "Special" Cinematic per Update. Good pace, not to much Work. And byond that, do whatever you are comfortable with. After all a bunch of horny wierd people can churn out more Ideas than a single Def can implement XD. by the way, how do you format Texts here? I can not use the Enter Key for next Row.

Glumby

The new wolfman animation is top-tier. Also I love that you're fleshing out the RPG side of things with puzzles. I hope you'll consider prioritizing a clayman threesome animation in the near future since you always fight them in a group. The claymen do seem a bit buggy though - more than once I've seen them stuck in their "statue" poses after coming to life and moving around the map. Might have had something to do with the attack that brought them to life having been a secondary zap from a lightning-enchanted weapon. But maybe not I dunno.

Boredrain

Been having an issue where when i boot up the game, models are invisible, there's weird shadowy glitches, and it freezes. I'm using the standard vulkan version and I've deleted the shader cache and ran it through the command line to see if any errors would show up but no good.

Ravenmire

If I may make a suggestion: Pony Tail Hair style that could tied in with an H Scene animation with some hair pulling. Or Some BJ action ;)

Floppystack

I've seen a few comments about this issue now but I have no idea what's causing it. Did you also remove the vulkan folder next to the shader cache? I might be wrong but I believe the pipelines that actually compile the shaders themselves are generated and stored in the vulkan folder. I removed some deprecated code from some of the shaders but they should just recompile without issues.

Floppystack

I'm dreading having to animate it but I think a fivesome would be fitting for the claymen. I encountered the zap bug, but since it didn't really break anything and I didn't have time to fix it I left it in. Neutral targets should become hostile from magic damage, and shock damage should not jump from hostile targets to neutral ones. Also if the player steps in aphrodisiac gas all of the claymen will move towards them while in their pose. Which looks ridiculous so I might keep that one. But they shouldn't move from their pedestal for any reason other than combat or sex.

Floppystack

Is it just the vulkan version, Or does the dx12 version have the same issues?

Floppystack

I have thought about turning the room with the slut saint statues into some kind of church. It would make sense to also add a nun outfit at the same time.

Floppystack

Shift + Enter/Return will give you a new line. I kept accidentally hitting return for line breaks and instead posted half finished sentences, so I just write everything in notepad and copy paste it over to the browser.

DC DC

If you have AMD card: latest driver update 25.8.1 broke most of Godot engine games.

Kerenga

Such a Gamedev thing to do XD. Type it in Notepad instead of a Textfile i mean. Is the Formating copied over as well or do you have to do the Linebreaks seperately?

DC DC

Seeing that in the dll is already the option for "gotopreviousstage" and "gotostage[x]", but it doesn't work as each scene will end after whatever amount of stages were intended are done. Can you remove this restriction maybe?

Orpheaned

It’s working perfectly now. Thanks for the update.

Floppystack

The text will appear exactly as it did in notepad, with some added auto line breaks for when a line gets too long.

Floppystack

I don't know how the gotopreviousstage method can be in the DLL since I'm pretty sure it never got implemented, I certainly can't find it in the source files. I would need to rework the way cinematics handle staging for it to work so I shelved it. And the gotostage method only works in the forwards direction for the same reason.

Floppystack

Ponytail hair will be added at some point. It would be difficult to add an animation that only works for one hairstyle though. But there will also be some more blowjob content on one of the neutral floors in the future, so I'll keep it in mind.

MissionE

Great game and framework going forward. This is just my opinion, but I would really love to just see more variations of the existing creatures more than anything new, i.e. more variations of taking allies to her room, more goblins (foursome, fivesome), etc., but I understand that you said the threesome scenes take a lot more work. Either way, love what you have so far!

Salt

Out of curiosity: I found the 4 Claymen room and my lightning enchantment chained to one and "solved" the puzzle. Is that intentional? No real harm either way, but it did surprise me.

Boredrain

That would be it for my issues then since I've got an amd gpu, I've since looked and seen that it's apparently being worked on so that's something at least.

Myahmary

Great update as usual. No game breaking bugs either too lol. One thing I do have to report tho is that ig the new mana ring gave a slight text glitch to the regen ring so it says "fucking regens 18+ mana" nothing game breaking just tho it'd let you know. Love the breast sizes (1.30 is the sweet spot for me personally) hope you can get them functioning without the collision problems🙏🏿

Myahmary

Or atleast getting the boob sucking animations functioning lol

Floppystack

While posing on their plinths the Claymen belong to the neutral faction. And I can't remember why, but I must have taken out the logic that turns neutrals hostile from taking damage when changing something else. But characters should react negatively to someone hurting them, so I'll put it back in for the next update. I've been going back and forth on whether or not the lightning should jump to neutrals. I think it's more fun to increase the ways players can screw themselves over, so I think it should stay. I'm fine with it solving the puzzle if it by chance hits the correct clayman.

Floppystack

Yeah, I remembered to change the text right before uploading but then edited the wrong item and didn't notice. I've fixed it in the dev build but since it isn't game breaking I won't do another hotfix for it. Still, thanks for the bug report. I think leaving in the minor clipping issues and manually animating fixes for the worst offenders is the way to go for the breast stuff. But I might not have time to experiment with it for next months build.

herpaderp

So is there any way to increase the max limit for the cum meter? There used to be a way to do it ingame but that got removed with the offering changes. There are ways of increasing every other stat - health, mana, strength, item quality - but there doesn't seem to be a method for that bar anymore and it turns anything involving aphrodisiacs or succubi into run killers.

Floppystack

The Sedusa statue was changed to increase the meter by 50 per offering.

Orpheaned

I've a bug to report about the translation. Some texts aren't translated in the game. All items in "obfuscation_..." category: Books, Rings, Wands and tomes stay in english. I can send you my translated file if you want for check in game.

Khymeu

Small bug on the fishman mating press - the clothes (default tshirt) clips through the breasts - haven't enabled the breast size option. This is on the DX12 version.

Inflation Pilled

that's fair, I was thinking on it more from the aspect of a person that may want to RP with Chloe going into the dungeon and her body changing as she goes deeper

Floppystack

I can't seem to recreate it on my end. Could you upload the translation to pastebin?

Floppystack

"Baguette de téléportation" is my new favorite thing. Seems to work fine on my end using the newest early access and public builds, was there a specific version of the game that had these issues?

Orpheaned

When the item was revelated the translation work. But not working on obfuscated items. Like « gold ring », « white vial », ….

Floppystack

In a quick run through of floor 1 I found a "Tome ordinaire", "Fiole sarcelle", "Baguette en cèdre", "Anneau en bois" and a "Parchemin de Serakh". Scroll turned out to be "Parchemin d'identification", which I used to identify the "Baguette de choc". The ring turned out to be an "Anneau de mana" and the vial an "Èlixir de force". The only English I can see in the game are the effect names that appear in the HUD which aren't handled by translations yet. And the sex scene descriptions, but it looks like they haven't been changed in the text file.

Orpheaned

Ok, i’ve maybe a bug because the old version of the game was always installed in my HDD.

Floppystack

If you run the game from the command line or terminal, the translation loading logic will spit out error messages if it encounters any issues loading the file.

Orpheaned

I run the game via the .exe.

Floppystack

Sorry, I meant that it's possible to run the game from the command line. Godot will print error messages to the command line window if it encounters any, so it can be helpful for debugging.

Orpheaned

Ah ok. I go try that next time i work on the translation.

Ravenmire

@Floppystack, is there any way to edit money count? I just wanted to experiment with how far the cum meter can go, because (and please correct me if I'm wrong) the higher the cum meter, the bigger the cumflation can be?

NoContest

Suggestion: Maybe you could have an option to tie breast size to belly size, so they expand together.

Kerenga

Visual Cumflation only goes up to 200 Capacity. You can upgrade byond that tho.

Ravenmire

I'm already aware it can be upgraded past 200.

IcyNinji

On seed 815739001 a mirror will spawn in a bottleneck to the only entrance to the stairs down to the next level on floor 2. You have to break it to get past and then suffer bad luck. I know this is not really a bug, but it does feel like a weird spawn and might just point to a need for a little tweak in the generation. imagine having the bad luck for this to happen, and then getting worse luck after, oof

Qujntus

Hey Floppystack. Love the game, just joined. I played through the 0.4 off of itch like 4 times. Do you have any plans to make the game extensible through support mods? I'm not into game development but do program. The game seems so open, it seems like it would be very natural to mod. Not really familiar with godot, maybe this is already possible. Also not sure if this is useful to you but this game seems to work well on whisky for mac. Would love a native mac build but I can't imagine that would be easy with vulkan. Thanks!

Orpheaned

I've delete all old versions and made a clean install. And i've always the bug. I no understand was going on. I do'nt know how run via command line. I've add a screenshot in the Mega link. Edit: I've generate a new translation file and change only obfuscation items name but not working. Maybe an old file in the appdata or a glitch in my save ? Edit 02: Ok i found the problem. It's a bug in my savedata. I've start a new game and the translation work perfectly. You want my savedata for check and debugging ?

Floppystack

There is no way to edit the money at the moment. I'll try to get a debug menu added for stat editing in the next version. And like Kerenga mentioned, the belly maxes out at 200. Which equal to 100% in the memory menu.

Floppystack

To run the game from the command line: Open up the folder with the HardStuck.exe file in it. Type cmd in the address bar at the top of the file explorer window to open the command line at that location. Then type HardStuck.exe and hit enter/return. I don't think there's anything in the appdata folder that could be messing with the code loading the translation. But you could try moving the folder somewhere else just to be sure. I'll set up a virtual machine with french windows when I have time. Maybe there's some weird issue with system locales. Are you using windows 10 or windows 11?

Floppystack

Hi, and welcome. The game logic is entirely done in C#, I guess the game could load custom logic through dll files but it wasn't built with that in mind. Asset modding is something I'm currently looking into. I haven't used a mac since they stopped with the big cat naming scheme, so I'd rather not have to do tech support for an app I can't test myself. If I get my hands on a cheap M series mac I'll look into it though.

Ravenmire

is there a bad luck mechanic in the game for breaking mirrors?

IcyNinji

Yep! If you break a mirror a luck value will pop up starting at -5, and your hit goes from a D20 vs AC to the lesser value of 2D20 vs AC (so you get disadvantage.) Having sex with an npc will reset your luck and hit to normal though.

IcyNinji

Clearly the lightning is attracted to the key they are holding, makes perfect sense, really.

Dragonflier100

I downloaded the v0.5 ea2 hotfix 1 but I cant find the breast size setting. Is there something else I need to do to fix this?

Floppystack

It needs to be enabled in the settings menu before it shows up in the customization menu, it's under the misc category.

KINETIC

How do you upgrade the cum meter?

Ravenmire

In the first Neutral area, where the Pigman is, along with the Kobold and Goblin that are recruitable, there are two purple and pink statues to the 'north'. One of them increases your Call of Cun'thulu spell, the other increases your cum resistance meter in stages of 50, but in case of either statue, you have to make a bits tribute, and it doubles in price every time you do. 100>200>400>800>, etc. The tactic I use is to load up on mana potions, use the teleporter in the hub to go there, sell the potions to Pigman, and then use the statue, then just fight back through the first two levels (Water and Dungeon), back to the hub, rinse repeat.

BlueComet7

Floppystack, I got this version and Loaded my save from v0.4 buuut I cannot get to the real world using the TV. Itried the Vulkan version and that did not work, now I am trying the Direct12 Version and the TV still isn't working

BlueComet7

Update: I figured it out. I just had to do another loop first