Home Creators Posts Import Register Favorites Logout

Content

The torchlight flickers against the cold stone walls of this vast pillared hall, casting shadows over the petrified remains of warriors, rogues, and scholars who dared enter before you. At the far end of the chamber, a great stone idol of Medusa sits coiled upon a dais, her serpentine hair frozen mid-writhe, her carved eyes seeming to follow your every step. The air smells of dust and old blood, and an unnatural stillness hangs over everything.

This week's collaboration is with Ori the Cartographer!

Get this scene and maps from the links below:

Ori The Cartographer

Welcome adventurers to my humble abode!

By subscribing you will get 3 packs of battle maps every month, starting from 2 variants on the lowest tier Adept Journalist. The maps come in high quality, grid and without grid versions.

Check out my Patreon here!

Medusa Lair / Hall of Shame Maps

Today is the last day you can purchase scene packs for 30% off - this includes the new CURSED PDF!

Check it out here!

Last year, I launched CURSED, my first ever Kickstarter project. It was a great experience and with its success, I have been thinking about launching another Kickstarter project in 2026!

I have a few ideas, so I wanted to hear from my members on what they would be most interested in if I launched another Kickstarter project this year.

Take this quick survey if you're interested in helping shape my next project!

Calling all free members! Ready to level up your sessions? Grab your free 25-scene starter kit and start exploring worlds beyond the map!

Click here to learn more!

Files

Comments

DMGrisix

Great job on the latest scenes. I do have a suggestion though, could we have a version with or without the main feature of the map. For example the medusa corridor would be usable in many other ways if the medusa and the side statues would not be there. Or for the Sea Witch cavern, having the cavern without the cabin, the cauldron and the lights and so on. Or the Sacred Tree cave displayed without the tree. This would multiply the potential for use in-game! thanks!