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I actually never ran Death House, I threw my players straight into the town of Barovia at level 1, but I've seen some cool stories of different parties experiences running Death House. It definitely sets the mood for the campaign as a whole. The shambling mound in the basement vs a low level party seems like a deadly encounter, especially after fighting your way through a pack of cultists and ghasts. 

I like how the encounter with the house also introduces the party to the deadly nature of the mists, which I tried to represent in the image. Having to flee to the 'safety' of the indoors from the encroaching mist. The house is also based off a real row house, which I thought was cool. I wonder if that was also ruled by a group of cultists and their ghostly children..

As always, check out the animated version preview on my instagram  https://www.instagram.com/jamesrpgart/ 

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dabinski

Hey James - tysm for all the amazing CoS splash art, truly takes the game to the next level. Question: do you have any plans for making a variant of this Death House splash where there are no other buildings visible? I know a lot of us opt to place the manor outside the village of barovia, and i sure would love to have art that reflects that! Regardless, thanks again!