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I've played through, and run Lost mines of Phandelver a couple of times now and I really like it as an introductory story. It covers a good variety of landscape and introduces a host of different villains from Faerun, in this case, the Red Wizards of Thay. This encounter has gone differently every time I played through it. Once the Wizard and his zombie workers were made allies to the party, another the Party (Me) went all murderhobo and shot first asked questions later. The GM is also given a lot of leeway on the reason for the Red Wizard to be here in the first place which I like and is also challenging for a first time GM.

Let me know what you think and as always you can check out the animated version preview on my Instagram 

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