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Update include cost fix for all RLRDv1 blueprints

Added a very larger two way rail and road blueprint

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Caleb

You may have already fixed, but one side of the T junction is missing a couple pillars in the ceiling above the road. Excellent BP sets!

Caleb

Cool. I also noticed when deconstructing some blueprinted portions of the road to make adjustments and fixes, they refund less steel than they cost for some reason. Likely just a bug, but unsure if it's my client or common among others. Have you or anyone else noticed this? Thanks again!

Caleb

Did some digging and found that this is true for all the blueprints from summer; my suspicion is Coffee Stain updated the cost of one (or more) of the steel beam objects. The blueprint has the old, higher steel cost saved and so when dismantling, the new lower cost is refunded. Again, this is steel only. My suggestion would be to reload and resave all the blueprints in the Blueprint Designer. I was able to do this in a creative mode save because I don't have the Mk.3 designer unlocked yet in my primary save. I wasn't able to update all of the blueprints though as it looks like a handful (T-junction, XL RLRD Roundabout, etc) were built in something bigger than the Mk. 3. Anyway, just figured I'd mention it in case anyone else reported this issue and it's not limited to my client and if you wanted to load and re-save all your BPs and re-upload. It goes pretty quick in the BP designer, thankfully. Cheers!

MyNameJakes

Can you give me and example of some of those? Ill need to look at these again, will do in the week coming

Caleb

Example of the steel cost/refund issue, which I think applies to any blueprint that contains steel saved earlier in the year, but may also just be my client if no one else has had this issue: https://imgur.com/a/ZIV1EtC Simply opening and re-saving the blueprints in the Blueprint Designer resolved the issue for me. I did notice that when I opened and re-saved one of the curve RLRD sections (RLRDv1 2° L Curve), the white steel beams on top where the rails go reverted back to default FICSIT orange. Almost certainly was a bug, but something to watch for. List of XL blueprints that I wasn't able to open and re-save in any of the Mk1 - Mk3 Blueprint Designers: -RLRDv1 Four Way Circle -RLRDv1 T-Junction -RLRDv1 45° Branch Left -RLRDv1 45° Branch Right -RLRDv1 1° R Incline CurveB -Suspension Bridge Let me know if I can be of further assistance. Thanks for looking into it!

Caleb

Found another (very) minor issue, the 2 degree left curve lights are slightly higher than the other prints: https://imgur.com/a/KM85MhE

MyNameJakes

Yeah thanks for this, I'm busy redoing all the RLRD blueprints go also make lighter in material cost and to fix all bugs. Managed to reduce all material cost by 30% which will help alot with frame rate when used extensively. This will also fix all issues

Caleb

Looking forward to it!

阿辰 Richard

Is this a blueprint created within the game, or one that was imported? You should understand what I mean—the two are different.

MyNameJakes

No, I don't fully understand what you mean with "imported." This blueprint set was created by me within a vanilla game but saved on modded blueprint makers to make it easier for players to place in their world. The majority of blueprints fit into a standard mrk 3 BP makers but those marked as XL blueprints have been saved on modded blueprint makers. All blueprints can be used in a vanilla world and placed like any other blueprint, no mods required. I hope this answers your question