Project Shaper: Still plodding away (Patreon)
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Just to say, I'm also still working on this project as well. As you can probably guess, I switched engines to UE5 since that quite few features that I find useful for what I want to do (also it never hurts to familiarise yourself with other engines) and Godot being slightly annoying when it came somethings.
Thankfully it didn't take too long to get this all set up (although I did have to make my own Ability system since I couldn't figure out GAS well enough to use it).
As you can see I'm going to go with a kirby-like approach when it comes to abilities since I wanted each transformation type to have a good amount of moves but the old approach meant that there might be some input overlap.
As per usual I'll be working on this one slowly, but hopefully I don't take *too* long to put out another update.
Thanks for reading