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With every release our goal is to focus on key areas which ultimately results in one thing - sexual intensity.

 It took us two releases to manage the latest set of goals, which were:

Move to professional software environment - Maya / Redshift is our new and current home, the old Poser / Max / Octane setup was way too limited. Now there’s less fighting with the software tools, although Maya does crash a lot, but that’s another story...

Move to team based workflow - We have talented people covering every aspect of production which allows for parallel work, specialization, constant improvement and ultimately quicker releases. Admittedly I’m still too hands on with production but the workflows and talent are there so we are transitioning gradually.

Cut production time in half - Ok, ok, this is a work in progress, but we're making an effort to make it show with the next episode :)

We also made a lot of minor improvements both technically and artistically, but now that we’re comfortable in our new environment, it’s time to focus more on the sex again. We’ve had internal discussions about this and took in the feedback from the survey.

So here’s our priority list for Bloodlust Lanessa:

Sex - more intensity - Our next move here is more build-up, more intense dialogue, dirty talk during sex, more elaborate and explicit banter and interactions between characters, and a more cohesive translation of the script to the screen. Our goal is to move away from slideshow sex to a movielike experience that makes you feel more part of the scene, relate with the characters and their growing excitement and ultimately leads you to a big sign that says: ‘This is where you shoot your fucking load!’

Sex - more variation, less looping - This is in line with increasing sexual intensity but worth singling out. Our previous school of thought was to make the sex work with the old software setup by looping it. With this episode we’re reversing this process by focusing on the movie experience first and then making that work for the software. This should result in much better pacing and feel like you're watching a continuous scene.

Better cum shots - Towards the end of Royal Descent I feel like we were on the verge of some heavy hitting progress. We’re looking to capitalize on this R&D this time around.

Faster production releases - Let’s just say we’re constantly improving here and think we can do better this time. I’ll talk about one major aspect of this next time: the two part release.

Obviously don’t expect perfect execution from day one, but if you don’t see at least a marked improvement let us know :) This priority list is the core to future productions, so we’re not letting up till we get these features right! 

 You can grab the full size WIP images from the attachments. 

Files

Comments

MrLeroyWilliams

All great news. Already can't wait for the next one.

IBT

Royal Descent really suffered in the intense dialogue and dirty talk during sex departments, since it had so many minutes of Poles In Holes during which no one said anything. Heck, scene 4 had an almost 10 minute run of time in which no words were spoken at all! This reduced the "dimensions" of the sexual activity (and intensity) to being purely about tempo/piston speed and voice foley work (gasping, moaning, crying out, etc.). And while those things can be interesting to watch, for a while, it also highlights the fact that everything that is going on is happening purely on the lustful/physical axis while abandoning the seductive/mental/emotional axis of opportunities to increase sexual intensity. Now this is not a call to over correct and have the (dick)girls constantly yammering away while having sex, but it is a beg for more dialogue as a way to get a sense of/see into the mental (and, let's be honest, AROUSAL!) states of the characters we're watching "do their thing" on screen. It's a little bit of a cheat, but any time a character's mouth isn't full of cock/balls/tits/lips/tongue/otherwise engaged in doing something sexy ... and you can't see their mouth on screen because of the framing of the camera angle(s) ... that's an opportunity to insert some dialogue/dirty smut talking in a way that won't impact the animation budget of needing to synchronize with lip flap movements. You don't have to take EVERY such opportunity that comes along, creating an endless "Yakkity Yak" in your sex scenes, but at the same time you should at least avail yourself of SOME of those opportunities so as to not avoid them ALL and create a shopping list of missed chances for heightened sexual intensity. There is something to be said for leaving your audience wanting MORE ... but you shouldn't leave them wanting nothing BUT more, if you catch my drift.

IBT

When the loops get looped too many times in succession, you start getting a "bathroom tile effect" in which you become more aware of the repeating pattern itself than of the contents of that pattern or the individual elements within that repeating pattern. In that respect, I'm thinking that it's okay to reuse camera angles and loop shots, but if you're going to do so you can't be "too predictable" about it. If every single loop you've got stays on repeat 3 times … every single time … then that turns into something that's just too predictable. 1 1 1 2 2 2 3 3 3 4 4 4 Vary that up a little bit and you can do something like this instead: 1 1 2 1 2 3 2 3 4 3 4 4 Same number of loops used, but the "pattern" of which loop follows in the sequence becomes chaotic, and therefore less predictable. This is merely an example of the kind of thing I'm talking about with regards to varying up your loop sequencing a bit more so the individual loops don't get stale by virtue of seeing them repeat too many times in a row.

IBT (edited)

Comment edits

2026-09-05 13:00 Agreed that the cumshots (both of them!) done in scene 4 are definitely superior to all previous cumshots done anywhere else in your works. Even the cum oozing out of Sophia at the start of scene 4 was superior to previous stuff you'd done. But for my pleasure, the two cumshots that happened later in scene 4 were simply the best seen so far. <3
2018-10-24 12:22 Agreed that the cumshots (both of them!) done in scene 4 are definitely superior to all previous cumshots done anywhere else in your works. Even the cum oozing out of Sophia at the start of scene 4 was superior to previous stuff you'd done. But for my pleasure, the two cumshots that happened later in scene 4 were simply the best seen so far. <3

Agreed that the cumshots (both of them!) done in scene 4 are definitely superior to all previous cumshots done anywhere else in your works. Even the cum oozing out of Sophia at the start of scene 4 was superior to previous stuff you'd done. But for my pleasure, the two cumshots that happened later in scene 4 were simply the best seen so far. <3

Snake Plissken

the voices seemed too loud, and the penetration was oddly quiet

Chrissy

These are some amazing news! It's good to see that you are listening to us :)

Death Mask Productions

I'm actually happy to read that the team decide to go with the more intense sex/dirty talk. On Royal Descent for example, when Cerene says " I'm so hard it aches" or "Now as a treat i'm going to throatfuck you until i cum, man that was some good lines... keep it up!

BigDaddy3dx

Awesome perspective, I 100% agree, I love dialogue between characters ,how many times have we seen just pure sex? A million? The subtle power plays between characters really make the scene beautiful.

Anonymous

Good news overall... Just one thing (that was probably mentioned already): these dicks are HUGE and the reactions of those taking them has to show that somehow. Saying "you're too tight" and then going in 5 seconds later without further ado is not enough.

Eddy Hurtado

All the points you make are the things I was hoping to see improved upon. Getting all the pieces in place is not an easy formula to concoct, but addressing them head on can only make the next installment that much better. And fine tuning a well written script to match the amazing visuals will only make it that much more an intense experience for the viewer.

Space Banker

You have to be careful about the upcoming work. You hyped BL:RD and I think your figures are going to be off. The work may have sold well, but it was generally not a hit from what I can tell on the various forums.

Sayako & Cerene 4ever

More agreement. It was a nice surprise in the MP4 version when Cerene says "Uhh, take it" near the end of the bj loops before the face fuck transition. It's not even in the audio files of the original game ver so maybe it was a goof idk, nice non the less. More little bits like that would have been a definite plus.

Grayve

More dialogue is good!

Nope

ur missing the other photos

IBT

I agree. One of the things I hadn't realized until hearing about it on the commentary track for Russel Crowe's Gladiator film is that when you hit a stuntman, it isn't the attacker's strike that "sells" the hit ... it's the reaction of the person getting struck that "sells" the hit to the audience. If you tap someone and they go flying across the room, you automatically think that the strike was way more dramatic than if they just stand there (or worse, just barely flinch). It's the reaction that "sells" the action to the viewer, not the action itself, either in stunt work or in (stunt) sex work like we're dealing with here where we've got penises that are double to triple the size of normal human male dimensions. The default assumption is that if you've got a (stunt) erection of that size being inserted, it ought to produce a commensurately "huge" reaction from the person it is being inserted into. When that (huge) reaction is not present, the logical conclusion is that the insertion means LESS rather than more, even though visually you'd think it ought to be "more" than less. This is why I recommend letting the camera lasciviously linger and luxuriate over both erections and insertions, as much as your frame budget will let you get away with, because the more time you spend on those things/activities, the more "important" that they'll become in the mind(s) of your audience. At the same time, you also want to have the reactions to both erections and insertions "measure up" to the size of the rampant penis(es) involved, which in the case of miro production can be ... ample.

Haillo

Learning from criticism is what makes a good artist, I can't wait to see more of your improvements ;D

Bob Fink

Sounds like you're moving in the right direction and where we all would like to see the next version to go. I look forward to seeing the new ideas put into production.

iPhantom!

will Royal Descent ever get a patch to fix the playback issues? The video is fine but I do like the software. However at least on my PC I am only able to play anything on the 'make move' function, and I cannot chain more than maybe 2 or 3 segments together reliably. Just curious, honestly the release is pretty awesome even in spite of that so thanks.

Neo

Sound GREAT! I am happy you took the survey into account! If you guys do the stuff you just mentioned and add some better insertion scenes it will take the production to a whole new level! JUST DO IT BOIS!

Neo

Oh and before I forget it... There should be a way to turn of the music (I prefer no music and just the sex/action noises) in the client/software :D

Space Banker

You're also a Patron. You wouldn't be following if you weren't a supporter.

Arty

Agreed that it was pretty much a letdown as a porn while at the same time being beautiful to look at. I'm already getting the feeling this next one will be the same.

Affect3D - miro

actually audio suffered more from the software loop setup, because we also had to uncouple it from the video in order to cater for the speed variation slider, but with the remake of the software we may get rid of it to ensure audio and video sync and I think we've got a way of adding more sex talk without tricks even

Affect3D - miro

we're trying a few other techniques as well including pans, zooms, timing variation of camera angles, progressing the sex position with dialgue and build up, not just one speed, etc

Affect3D - miro

should we be focusing on the haters or the supporters? I think we have one of the hardest working 3DX teams out there and produce the best we can every time, that's why we're ultimately going to succeed in what we set out to do but I also think there are issues and I've just layed out the things that we think and heard need improvement and what we're doing to address them... if you think we're looking at the wrong things, let me know... and also let me know where the "hype" is misplaced exactly, if it's something we can fix, we'll make the effort

Space Banker

You shouldn't be focusing on appeasing a specific audience. That's what I think was a major let down for the original Bloodlust. You guys know better than anybody that art isn't about appealing to a wide demographic or addressing business models. Miro was good at what he did. I certainly appreciate everything you guys do over at Affect3D, but you gotta get back to your roots.

Affect3D - miro

we're currently working out the issues list with the software dev, we'll know specifics soon in the meantime we're fixing several glitches so there will be an updated software and vidoe version

IBT

Yeah, if you had to uncouple the audio from the video to cater to the speed variation in the software setup, then that would be the FIRST thing I'd look to for ditching in order to fix things up. You can get away with an audio/video desync when all you've got is sexy moaning and gasping voice foley like you had in G4E, without any tempo dictated flesh slapping sounds due to pounding penetrations. As soon as you introduce sound FX for flesh hitting flesh, especially if there's a "meaty smack" involved like you've got for Royal Descent here, that option of being able to vary the speed of the audio relative to the video simply goes away, and you're left with needing to synchronize audio and video PERFECTLY, at all times(!), or pay the consequences of having audio that is distractingly out of sync with your video (at all times!) in a way that is painfully obvious. So I definitely agree that the software loop setup with your software arrangement didn't do you any favors this time around. Glad to hear that you'll be doing something about that with a touchup release.

IBT

I don't know how many times I've advised you to try increasing the number of camera moves you're making so that we aren't just looking at the same kind of thing "forever" through your works. Heck, even being able to move the camera AROUND the action and then return to starting point in a variety of semi-circular motions would be an improvement. Fortunately, you started doing that a few times in Royal Descent a couple of times. Still looking forward to seeing "long" shots from far away "zoom in" through space until the action is filling the screen like normal, so as to give that proper sense of a 3D environment where everything is happening, rather than keeping everything "too intimate" all the time by keeping the camera within 3 meters of what is being filmed at all times.

IBT

Ditching the variable speed feature, so that you can use .mp4 files the entire way through, rather than mixing in .swf files which can't sync audio to video reliably would seem to be the simplest solution. After that, it's largely a matter of handling transitions between clips in a way that results in "graceful" handoffs from one clip to the next, possibly by blending the transitions for a couple of frames on each end, so you don't wind up with extremely hard edit cuts (except when you want them to). Doing an ever so slight "fade" for a couple of frames to blend clips around the ends might work, but you'd want to experiment first to see if it works in practice (as well as in theory).

IBT

re: should we be focusing on the haters or the supporters? Focus on the supporters, but recognize that the haters might (might!) have a legitimate complaint that ought to be addressed. The haters don't get a presumption of having legitimate complaints, but it's always possible that their complaints CAN BE legitimate, so don't just discard everything they say en masse simply because a hater said it.

Space Banker

@IBT Hater shouldn't even be in your vocabulary. Call them a critic. This is artwork, not an instagram post.

Affect3D - miro

I started out with straight sutff actually and wanted to revisit, not primarily to appeal to a larger audience... and how was that a business model decision? I hope it shows that passion for 3DX comes first here!? I actually love what I do but the first Bloodlust made me realize I have a lot more fun with girl/ dick girl chars, that's why we're sticking with them for the time being and it wasn't as popular either and no I do mean haters, which I guess is unavoidable, but let's just say there's enough good critque coming from supporters and I'd rather focus on someone who can actually be pleased...