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  • AA24 - No Music.mp4
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Hi guys, the Bloodcrown update is coming next week but in the meantime, as promised here is this month's featured Blender animation created by Chibiterasu. This was actually the first animation he did with us. We then had Maxalo work on the lighting and James added things like physics and some minor fixes such as expressions. The goal here was also to combine a few jiggle techniques which we think mary quite well into the animation. We have provided two versions as usual, with and without music. 

Keep in mind this predates the Blender poll we did recently which is why we haven't yet had time to include your suggestions but we will in future animations we are setting up. 

Hope you enjoy! 

On another note - we are also looking for competent and available riggers, if anyone knows any that are available. Thanks!

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Comments

fanof3dartoftheworld

lol lisa has a hand on cerene's ass at 0:05. then lisa puts her hand onto the bed while cerene moans. then it changes angle and does the same actions but without cerene's moan. :)

Dorio

The major problem in this animation is hair simulation looked weird. It has wet-looked hair and is bumpy. Sometimes hair has disappeared when drop-down, touching objects or waving. And also about clipping, Lisa's legs sink into a blanket which happened with Cerene's. For minor problem would be moving the camera, it makes me dizzy from its shaky.

Ryupyroa

Damn this bloodlust updates looks an awful like it's not a bloodlust update.

Affect3D - miro

that's because it isn't one. The BC update is coming next week. James

Dorio

Can't wait for next week then. I got my eye on you. 😳

Chrissy

Now this is more like it. The penetration has some force behind it and the animation makes sense. Also like the inclusion on clothing items like the shoes. Cerene having her feet up in the air makes us appreciate the design.

Grayve

Love seeing the shoes on and the tits look really good! Fun posse to!

org123

Awesome, love the expressions, Tifa's thick shape and the position

Dispeace

Good to see Cerene G finally getting nailed again. For me this is one of the best animations in Blender you've done so far. Yes its not perfect but its a good improvment. I really love the dick slap at the beginning and the impact when Lisa starts the penetration. Its also good to see that Cerene wears some clothes this time. The only thing that's missing here is a shot from below to see which hole is getting used. More like this.

IBT

Actually, if you're watching closely, you'll notice that Lisa's hand on Cerene's ass switches butt cheeks. First it's right hand on right cheek then left hand on left cheek. So you aren't looking at the same action repeated 4 times ... it's 2 times right then 2 times left with the different camera angles.

IBT

Yeah, the hair clearly needs more work. Also agree that the camera moves would work a lot better if they were smoother and less shaky. If you're paying more attention to the cameraman than the sex act, you're doing it wrong (as a director). The clipping of Cerene's shoes into her shins at the end of the animation is especially egregious.

IBT

First impression is that once again the music isn't doing any favors for this animation. I tried playing the AA28 music on top of the AA24 no music and wound up with a superior result. Runtime doesn't exactly match, but directing/editing could solve that reasonably simply so as to better align the visuals of AA24 with the music track used in AA28.

IBT

0:22 to 0:24 Lisa's legs clipping into bed. 0:32 to 1:08 Lisa's legs clipping into bed. 1:17 to 1:26 Lisa's legs clipping into bed. That's basically 44 seconds of runtime with some pretty obvious clipping out of a 86 second animation. 44/86 = 51.2% So for slightly over half the runtime, there is obvious visible clipping that cannot be unseen once you have seen it. James, you worked on this animation. Did you not see the issue? Or was it just not a high enough priority to do anything about it?

Affect3D - miro

There is a non-music version. Not sure what you mean by runtime doesn't match - it's the same length as the video. AA28 is a different feel and context. - club music wouldn't work for a cozy scene. Of course in any case, music style is a matter of personal preference. James

Affect3D - miro

Please don't insinuate this isn't high priority - I spent A LOT of time here, every animation is high priority. There was a lot of work done on this animation and 90% of the clipping was already taken care of. Because a bed is soft and we had various elements in play with animated sheets for example, there's a lot to take into consideration. There is no "clipping master" (because employing a person to just check clipping isn't viable). So yeah, sure, there's minor clipping and sure, if this was a full feature film with 4-5 animators working on it, then yes it would have been fully ironed out - we have said this before, quite a few times. But it doesn't take away from the overall quality of the animation considering the actual amount of work that went into this. James

fanof3dartoftheworld

was only talking about lisa's right hand. its on her right cheek. then the bed then the right cheek again after the angle change.

Affect3D - miro

Camera style is our preference. We feel it brings a little more realism to the scene - like any handheld footage. It's a matter of personal preference. James

Affect3D - miro

Yep, agree, a shot showing penetration would have been nice but would have required a different lighting set up. James

TheGreatCornholio

Don't get your hopes up. It will probably be just another 5-6 images of the same poses we've been seeing for 4 years...

IBT

I agree. When Lisa is thrusting into Cerene from around 0:50 to the end, there is a feeling of "weight" behind Lisa's hips and how they are impacting into Cerene's behind. That part was nicely done!

IBT

What I find most concerning about Cerene's footwear is the SPIKES extending under the heel past the plate. That works just fine on grass and soil, but on asphalt, concrete or linoleum? Good thing Super Cerene can fly when she needs too, because if she can't puncture those heel spikes into what she's standing on she can't "plant her feet" securely and is going to wobble on her ankles pretty badly. Of course, if you're going for the "knock me down and fuck me" high heeled/shortened tendons look, that works too I guess ... but Cerene's shoes do look highly impractical for actual use, even if they look great for fashion.

IBT

For clarity, James, I concurrently played the AA28 music in one browser tab with AA24 no music so as to blend the two together for the cross-check. Yes, I know that the context is different (club vs bedroom) but reusing the AA28 music in the bedroom context at a lower volume level would "tie the two scenes together" in continuity and strongly imply that they belong together as a set. Two options for "porting" the AA28 music over into AA24 would be to reduce the volume of the AA28 music track (so it's a quieter overlay) ... or ... have the club music sound "muffled" like it's coming through the floor/walls, meaning that this bedroom is somewhere over the club so Cerene and Lisa haven't gone far from where they were in AA28 (so a short walk up some stairs, rather than a drive to Your Place Or Mine). AA28 has a longer runtime (1:36) than AA24 (1:26) which is where the mismatch on runtime comes into things.

IBT

To be fair, AA24 is good enough to make me want to see that close up of the penetration using a different lighting setup. Your mileage may vary, of course.

IBT

The facial expressions ARE better. Still have room to be even better than shown in this clip, but compared to some of the other animation test clips that have been released, this definitely shows some improvement.

IBT

And now it's time for everyone's favorite topic … Jiggle Physics! Lisa's balls are sadly LACKING in any kind of pretext regarding jiggle physics. When visible in the first 15 seconds of runtime, I can see no appreciable jiggle physics going on with respect to Lisa's scrotum or testicles. Recommend you fix that in later releases. Likewise, from 0:58 to 1:07, Lisa's balls appear to be "fixed" in position with respect to Lisa's hip bone(s). Cerene's breasts DO have a subtle jiggle in them, which I was surprised to see! From 0:25 to 0:31 you can see the upper slope of Cerene's breasts where they attach to the chest wall "echoing" the impact of Lisa's hips into Cerene's butt through jiggle physics. It's subtle, but it's there … and it subconsciously "sells" the impact of Lisa's thrusts into Cerene from this camera angle. From 0:50 to 0:58 you again see the same kind of thing going on, where Lisa slapping her hips into Cerene's butt is producing a breast jiggle that is subtly visible from the side profile (mainly in the way the light is reflecting off Cerene's near breast). This is VERY WELL DONE! And the breast jiggling continues for Cerene from 1:07 to 1:17, although here the "jiggle echo" becomes a little bit too clipping/motion extreme and could have been toned down ever so slightly to moderate some transient in-between frames, but overall is still delightful to see. Cerene's buttocks jiggle and bounce beautifully upon impact when Lisa thrusts into Cerene. Even Lisa's buttocks look really good in motion with just enough jiggle to them to look athletic and "meaty" rather than fat and flabby with an excessive amount of jiggle. Additionally, the way that Lisa's breasts hang from her chest looks very "full and firm" without an excessive amount of jiggle in them, although there is still some visible at times (they aren't just "bolted on" the front of her). The subtlety of the jiggle physics here is excellent, particularly from 1:07 to 1:26 since the lack of excessive jiggle makes Lisa's breasts "feel heavy" and carrying a substantial moment of inertia, so really good job here! My one negative criticism with regards to Lisa's breasts is that I wish the collision to deform and compress tools worked a little better for everyone on the team, because seeing Lisa's breasts impact her arm or compress into Cerene's back would have been that extra icing on the fuck cake for this animation. Something to watch out for in future clips so as to create workflows with tools that makes breast collision physics even easier for everyone involved. After all, we aren't interested in Museum Rules (you can look, but don't touch) when it comes to generous bustlines on miro's beauties!

beef supreme

good stuff. futa v futa would be cool.

Grayve

I like impractical outfits and devices for futa's i'm watching as porn.

Affect3D - miro

Collision is basically the toughest problem to surmount atm. Current physics set up doesn't allow for very fine-tuned collisions unfortanetly. We would have to go the AA38 route but so far only Augmeero seems to have that down to a T and adding another animator to this scene would have doubled the cost. If you check again, you'll actually see that there are very subtle variations in the speed of the ripples (what you call echo jiggle) as well as strength. James

Affect3D - miro

We'll be sure to include all-terrain shoes in our next animation IBT as well as avoid any safety violations ;) James

Affect3D - miro

It's the same export, so the runtime is the same - literally just turned off the music in premiere. So, still not sure what you mean. And music again, is a matter of personal preference. You liked the AA28 music, which is good, but not adapted IMO to this scene. James

IBT

Sounds like you need to build up some expertise with tools and workflows with regards to collisions then. Might want to allocate funding for some 10 second titfuck with hand bra clips to test out methods then. And yes, I was noticing the subtle variations in the speed and strength of the ripples. One point of refinement you want to verify for future clips would be to build in a bit of a delay between impact elsewhere (such as the butt) and the ripples appearing on other parts of the body. That way the ripples don't appear "instantly" upon impact, but rather they "cascade" along the body until reaching other soft fleshy bits that jiggle enticingly. Basically an "echo delay" between impact and ripple as you call it.

Affect3D - miro

We render several cameras and angles. So yeah, every now and then you might see the same 2 seconds again from another view point. Doesn't take away from the animation. james

Affect3D - miro

yes that's kind of the point of these animations. We just haven't found many people that know jiggle very well yet. And re ripples, they actually take a long time to set up and are quite difficult. So it's a matter of reaching a balance between looks good - which they do atm and time and effort. James

IBT

Seeing the same 4-6 seconds from a different enough(!) camera angle to get a better 3D sense of the action (what was hidden before is visible now) can be a very positive development. You just need to animate everything with the notion that the camera can be put in more than one place at any given time.

Nope

Animation is great, the fact it wasn't futa on futa was cool.

Maalicious XXX (edited)

Comment edits

2026-09-05 13:00 FREAKING HOT. I love the motion and animations, this was one of the most realistic vids you've produced. I understand this is not a finished product, and am not complaining. :) But here's my feedback. Sound effects (slapping, etc) from the non-music version are awesome. Voice acting was good, but will add, like I always do ;) that when someone is taking a cock that big, where are the "Holy fuck that's huge!" or "Oh my god you're so big!" etc. The distractions, as others have pointed out: the hair on both Cerene and Tifa is obviously fake and poorly animated. Sometimes the jiggle physics isn't right. Lighting was good but the skin was a bit too shiny (not nearly as bad as some other animations you've produced though). Again, not complaining. Absolutely love Miro & team's work and will always support y'all. :)
2022-06-25 22:03

IBT

/sigh AA twenty-FOUR has a runtime of 86 seconds. AA twenty-EIGHT has a runtime of 96 seconds. If you play the music of AA twenty-EIGHT while watching AA twenty-FOUR then the video runtime of AA twenty-FOUR will stop 10 seconds before the music of AA twenty-EIGHT ends. The runtime of AA24 music is exactly the same as the runtime of AA24 no music, but that's not what I've been trying to tell you this whole time.

IBT

I agree ... the minimized reactions to insertion completely downplays (if not entirely sidesteps) both the size and the presumed impact of those penetrations. While it certainly saves on frame budgets to get past insertions as quickly as possible (10 seconds or less, or 3 seconds or less in the case of Tristan), you're also shortchanging your audience of the fantasy of being able to put something THAT LARGE into a sex partner and have them ... respond. Wham, bam, fuck you ma'am that produces little to no reaction just undermines the presentation, you know? It takes what ought to be fantastic and astounding and turns it into something so routine that it isn't worth bothering with. It's like hitting stuntmen in theatrical performances. If you hit them, supposedly hard ... and they don't move or flinch ... how powerful was the hit, really? If you hit them, supposedly hard ... and they go flying across the room due to sheer knockback force ... how powerful was the hit, really? It's not the contact strike that "sells" the hit to the audience ... it's the response/reaction to being hit that "sells" the power landing the hit. Without reaction, there was no action worth bothering with. That's why a hit that leaves a target unmoved/unimpressed is usually done for comedic and/or tragic effect (aww, you tried to hurt them and you couldn't), while the hits that produce a big reaction appear much more powerful and "impactful" (especially if you knock them around forcefully). Could definitely be done better ... but doing so will necessarily increase the complexity of these animations (or any animations you want to do for Bloodlust products).

Ryupyroa

But a week is so far away (ुŏ̥̥̥̥ ‸ ŏ̥̥̥̥) ु

alon haokip

When r we gonna get full video clip? T_T

Affect3D - miro

Hi, as explained these short animations are to build our Blender team. James

Affect3D - miro

We want variation - not just reusing the same music. Again, that's your opinion, but music tastes vary. We don't feel like house is appropriate for a cozy cottage scene. James

Affect3D - miro

we can work on more impact yes. Brad Pitt vs Bruce Lee level impact even. James

RunningGentles

Very very hot! I felt the audio REALLY sold this one. With the sexy expressions, skin slapping, moaning and groaning, I was really into it. More like this, please!

Mickey23

Hi, nicely done, keep up the good work! PS. It would nice to have the measurements of the new dickgirls (Raven, Lilith, Celeste and Lisa).